}
.string chmap, gametype;
-void spawnfunc_target_changelevel()
+void spawnfunc_target_changelevel_use()
{
if(self.gametype != "")
MapInfo_SwitchGameType(MapInfo_Type_FromString(self.gametype));
else
localcmd(strcat("changelevel ", self.chmap, "\n"));
};
+
+void spawnfunc_target_changelevel()
+{
+ self.use = spawnfunc_target_changelevel_use;
+};