else
{ // we can't just remove (self) here, because this is a touch function
// called wheil C code is looping through area links...
- self.touch = SUB_Null;
+ self.touch = func_null;
}
}
self.takedamage = DAMAGE_YES;
self.solid = SOLID_BBOX;
}
- self.think = SUB_Null;
+ self.think = func_null;
+ self.nextthink = 0;
self.team = self.team_saved;
}
void delay_reset()
{
- self.think = SUB_Null;
+ self.think = func_null;
+ self.nextthink = 0:
}
void spawnfunc_trigger_delay()