e.classname = "gibsplash";
e.cnt = amount;
e.state = type; // should stay smaller than 15
- if(sv_gentle)
- e.state |= 0x80; // "force gentle" bit
if(!sound_allowed(MSG_BROADCAST, gibowner) || !sound_allowed(MSG_BROADCAST, attacker))
e.state |= 0x40; // "silence" bit
e.state |= 8 * self.species; // gib type, ranges from 0 to 15