#ifndef G_VIOLENCE_H
#define G_VIOLENCE_H
-float Violence_GibSplash_SendEntity(entity to, float sf);
+bool Violence_GibSplash_SendEntity(entity this, entity to, int sf);
// TODO maybe convert this to a TE?
void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker);
void Violence_GibSplash(entity source, float type, float amount, entity attacker);
-#endif
\ No newline at end of file
+#endif