BADCVAR("developer");
BADPREFIX("developer_");
+ // these can contain player IDs, so better hide
+ BADCVAR("g_forced_team_red");
+ BADCVAR("g_forced_team_blue");
+ BADCVAR("g_forced_team_yellow");
+ BADCVAR("g_forced_team_pink");
+
// mapinfo
BADCVAR("timelimit");
BADCVAR("fraglimit");
BADCVAR("sv_checkforpacketsduringsleep");
BADPREFIX("crypto_");
BADPREFIX("g_chat_");
+ BADPREFIX("net_");
BADPREFIX("prvm_");
BADPREFIX("sv_fragmessage_");
BADPREFIX("sv_vote_");
BADCVAR("sv_vote_master_password");
BADCVAR("sv_vote_simple_majority_factor");
BADCVAR("timelimit_override");
+
+ if(cvar("g_minstagib"))
+ {
+ BADCVAR("g_grappling_hook");
+ BADCVAR("g_jetpack");
+ }
#undef BADPREFIX
#undef BADCVAR
if(cvar_string("g_weaponarena") != "0")
s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
- // TODO to mutator system
- if(cvar("g_vampire"))
- s = strcat(s, ":vampire");
-
- // initialiation stuff, not good in the mutator system
- if(cvar("g_laserguided_missile"))
- s = strcat(s, ":laserguided_missile");
-
// TODO to mutator system
if(cvar("g_norecoil"))
s = strcat(s, ":norecoil");
// TODO to mutator system
if(cvar("g_minstagib"))
s = strcat(s, ":minstagib");
+
GameLogEcho(s);
GameLogEcho(":gameinfo:end");
}