addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
+ addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
{
if(self.enemy.typehitsound)
self.typehit_time = time;
- else if(self.enemy.hitsound && self.cvar_cl_hitsound)
+ else if(self.enemy.hitsound)
self.hit_time = time;
}
else
{
if(self.typehitsound)
self.typehit_time = time;
- else if(self.hitsound && self.cvar_cl_hitsound)
+ else if(self.hitsound)
self.hit_time = time;
}
}