BADCVAR("gameversion");
BADPREFIX("gameversion_");
BADCVAR("sv_namechangetimer");
-#ifndef NO_LEGACY_NETWORKING
- BADCVAR("sv_use_csqc_players"); // transition
-#endif
// allowed changes to server admins (please sync this to server.cfg)
// vi commands:
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+ CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
+ CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
head = nextent(head);
}
+ server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
+
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
+ CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
+ CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
WaypointSprite_Init();
- //if (g_domination)
- // dom_init();
-
GameLogInit(); // prepare everything
// NOTE for matchid:
// changing the logic generating it is okay. But:
for(i = 0, j = 0; i < MapInfo_count; ++i)
{
if(MapInfo_Get_ByID(i))
- if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
+ if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
{
if(mod(i, 2))
col = "^2";
modname = cvar_string("g_mod_config");
// extra mutators that deserve to count as mod
MUTATOR_CALLHOOK(SetModname);
- // weird game types that deserve to count as mod
- if(g_cts)
- modname = "CTS";
+
// save it for later
modname = strzone(modname);
PlayerStats_Shutdown();
WeaponStats_Shutdown();
+ Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
+
if(autocvar_sv_eventlog)
GameLogEcho(":gameover");
tl = autocvar_timelimit;
tl += autocvar_timelimit_overtime;
cvar_set("timelimit", ftos(tl));
- string minutesPlural;
- if (autocvar_timelimit_overtime == 1)
- minutesPlural = " ^3minute";
- else
- minutesPlural = " ^3minutes";
-
- bcenterprint(
- strcat(
- "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
- ftos(autocvar_timelimit_overtime),
- minutesPlural,
- " to the game!"
- )
- );
+
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
}
float GetWinningCode(float fraglimitreached, float equality)
{
if (head.health > 0)
{
- if (head.team == COLOR_TEAM1) t1 = 1;
- if (head.team == COLOR_TEAM2) t2 = 1;
- if (head.team == COLOR_TEAM3) t3 = 1;
- if (head.team == COLOR_TEAM4) t4 = 1;
+ if (head.team == NUM_TEAM_1) t1 = 1;
+ if (head.team == NUM_TEAM_2) t2 = 1;
+ if (head.team == NUM_TEAM_3) t3 = 1;
+ if (head.team == NUM_TEAM_4) t4 = 1;
}
head = find(head, classname, "onslaught_generator");
}
{
// game over, only one team remains (or none)
ClearWinners();
- if (t1) SetWinners(team, COLOR_TEAM1);
- if (t2) SetWinners(team, COLOR_TEAM2);
- if (t3) SetWinners(team, COLOR_TEAM3);
- if (t4) SetWinners(team, COLOR_TEAM4);
+ if (t1) SetWinners(team, NUM_TEAM_1);
+ if (t2) SetWinners(team, NUM_TEAM_2);
+ if (t3) SetWinners(team, NUM_TEAM_3);
+ if (t4) SetWinners(team, NUM_TEAM_4);
dprint("Have a winner, ending game.\n");
return WINNING_YES;
}
status = WINNING_NO;
// as the timelimit has not yet passed just assume the defending team will win
- if(assault_attacker_team == COLOR_TEAM1)
+ if(assault_attacker_team == NUM_TEAM_1)
{
- SetWinners(team, COLOR_TEAM2);
+ SetWinners(team, NUM_TEAM_2);
}
else
{
- SetWinners(team, COLOR_TEAM1);
+ SetWinners(team, NUM_TEAM_1);
}
entity ent;
if(teamplay)
{
- team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
- team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
- team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
- team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
+ team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
+ team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
+ team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
+ team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
}
ClearWinners();
FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
{
- if(head.team == COLOR_TEAM1)
+ if(head.team == NUM_TEAM_1)
team1_score = 1;
- else if(head.team == COLOR_TEAM2)
+ else if(head.team == NUM_TEAM_2)
team2_score = 1;
- else if(head.team == COLOR_TEAM3)
+ else if(head.team == NUM_TEAM_3)
team3_score = 1;
- else if(head.team == COLOR_TEAM4)
+ else if(head.team == NUM_TEAM_4)
team4_score = 1;
}
for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
{
- if(head.team == COLOR_TEAM1)
+ if(head.team == NUM_TEAM_1)
team1_score = 1;
- else if(head.team == COLOR_TEAM2)
+ else if(head.team == NUM_TEAM_2)
team2_score = 1;
- else if(head.team == COLOR_TEAM3)
+ else if(head.team == NUM_TEAM_3)
team3_score = 1;
- else if(head.team == COLOR_TEAM4)
+ else if(head.team == NUM_TEAM_4)
team4_score = 1;
}
{
float t, i;
if(team1_score)
- t = COLOR_TEAM1;
+ t = NUM_TEAM_1;
else if(team2_score)
- t = COLOR_TEAM2;
+ t = NUM_TEAM_2;
else if(team3_score)
- t = COLOR_TEAM3;
+ t = NUM_TEAM_3;
else // if(team4_score)
- t = COLOR_TEAM4;
+ t = NUM_TEAM_4;
CheckAllowedTeams(world);
for(i = 0; i < MAX_TEAMSCORE; ++i)
{
- if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
- if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
- if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
- if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
+ if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
+ if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
+ if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
+ if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
}
AddWinners(team, t);
{
checkrules_suddendeathwarning = TRUE;
if(g_race && !g_race_qualifying)
- bcenterprint("^3Everyone, finish your lap! The race is over!");
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
else
- bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
}
}
else