#include "../common/buffs.qh"
#include "../common/constants.qh"
#include "../common/deathtypes.qh"
+#include "../common/effects.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/all.qh"
#include "../common/monsters/sv_monsters.qh"
+#include "../common/vehicles/vehicles.qh"
#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+ CALL_ACCUMULATED_FUNCTION(RegisterEffects);
+ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+ CALL_ACCUMULATED_FUNCTION(RegisterEffects);
+ CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
s = ":gameinfo:mutators:LIST";
- ret_string = s;
- MUTATOR_CALLHOOK(BuildMutatorsString);
+ MUTATOR_CALLHOOK(BuildMutatorsString, s);
s = ret_string;
// simple, probably not good in the mutator system