]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 9f9f1f246536f48b75570a384558c5d808e7aae6..70a31dfdc227492f2116be66d1a2c7b2acd4cddc 100644 (file)
 #include "../common/buffs.qh"
 #include "../common/constants.qh"
 #include "../common/deathtypes.qh"
+#include "../common/effects.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/all.qh"
 #include "../common/monsters/sv_monsters.qh"
+#include "../common/vehicles/vehicles.qh"
 #include "../common/notifications.qh"
 #include "../common/playerstats.qh"
 #include "../common/stats.qh"
@@ -560,10 +562,11 @@ void spawnfunc___init_dedicated_server(void)
 
        // needs to be done so early because of the constants they create
        static_init();
-       CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+       CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
-       CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+       CALL_ACCUMULATED_FUNCTION(RegisterEffects);
+       CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
 
        MapInfo_Enumerate();
        MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
@@ -609,10 +612,11 @@ void spawnfunc_worldspawn (void)
 
        // needs to be done so early because of the constants they create
        static_init();
-       CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+       CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
-       CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
+       CALL_ACCUMULATED_FUNCTION(RegisterEffects);
+       CALL_ACCUMULATED_FUNCTION(RegisterVehicles);
 
        ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
 
@@ -694,8 +698,7 @@ void spawnfunc_worldspawn (void)
                GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
                s = ":gameinfo:mutators:LIST";
 
-               ret_string = s;
-               MUTATOR_CALLHOOK(BuildMutatorsString);
+               MUTATOR_CALLHOOK(BuildMutatorsString, s);
                s = ret_string;
 
                // simple, probably not good in the mutator system