addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
addstat(STAT_PLASMA, AS_INT, ammo_plasma);
- addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);