BADCVAR("g_balance_kill_delay");
BADCVAR("g_buffs_pickup_anyway");
BADCVAR("g_buffs_randomize");
+ BADCVAR("g_buffs_randomize_teamplay");
BADCVAR("g_campcheck_distance");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_ca_point_limit");
BADCVAR("g_ctf_captimerecord_always");
BADCVAR("g_ctf_flag_glowtrails");
+ BADCVAR("g_ctf_dynamiclights");
BADCVAR("g_ctf_flag_pickup_verbosename");
BADCVAR("g_domination_point_leadlimit");
BADCVAR("g_forced_respawn");
BADCVAR("sv_damagetext");
BADCVAR("sv_db_saveasdump");
BADCVAR("sv_intermission_cdtrack");
+ BADCVAR("sv_mapchange_delay");
BADCVAR("sv_minigames");
BADCVAR("sv_namechangetimer");
BADCVAR("sv_precacheplayermodels");
// :%s,//\([^ ]*\).*,BADCVAR("\1");,
// :%!sort
// yes, this does contain some redundant stuff, don't really care
+ BADPREFIX("bot_ai_");
BADCVAR("bot_config_file");
BADCVAR("bot_number");
BADCVAR("bot_prefix");
BADCVAR("g_ca_weaponarena");
BADCVAR("g_freezetag_weaponarena");
BADCVAR("g_lms_weaponarena");
+ BADCVAR("g_ctf_stalemate_time");
if(cvar_string("g_mod_balance") == "Testing")
{
if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
bot_waypoints_for_items = 0;
- precache();
-
WaypointSprite_Init();
GameLogInit(); // prepare everything
// character set: ASCII 33-126 without the following characters: : ; ' " \ $
if(autocvar_sv_eventlog)
{
- string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
+ string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
matchid = strzone(s);
GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
+ if(fexists(strcat("scripts/", mapname, ".arena")))
+ cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
+
+ if(fexists(strcat("scripts/", mapname, ".defi")))
+ cvar_settemp("sv_q3defragcompat", "1");
+
if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
{
int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
// open map size restriction file
string opensize_msg = strcat("opensize ", map);
float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
- int pcount = player_count;
+ int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
+ int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
if(!autocvar_g_maplist_sizes_count_bots)
pcount -= currentbots;
if(fh >= 0)
void Map_MarkAsRecent(string m)
{
- cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
+ cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
}
float Map_IsRecent(string m)
break;
}
}
-
+
if (i == Map_Count)
{
bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
MapVote_Start();
}
-/*
-============
-FindIntermission
-
-Returns the entity to view from
-============
-*/
-/*
-entity FindIntermission()
-{
- local entity spot;
- local float cyc;
-
-// look for info_intermission first
- spot = find(NULL, classname, "info_intermission");
- if (spot)
- { // pick a random one
- cyc = random() * 4;
- while (cyc > 1)
- {
- spot = find(spot, classname, "info_intermission");
- if (!spot)
- spot = find(spot, classname, "info_intermission");
- cyc = cyc - 1;
- }
- return spot;
- }
-
-// then look for the start position
- spot = find(NULL, classname, "info_player_start");
- if (spot)
- return spot;
-
-// testinfo_player_start is only found in regioned levels
- spot = find(NULL, classname, "testplayerstart");
- if (spot)
- return spot;
-
-// then look for the start position
- spot = find(NULL, classname, "info_player_deathmatch");
- if (spot)
- return spot;
-
- //objerror ("FindIntermission: no spot");
- return NULL;
-}
-*/
-
/*
===============================================================================
cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
}
-float leaderfrags;
+int fragsleft_last;
float WinningCondition_Scores(float limit, float leadlimit)
{
- float limitreached;
-
// TODO make everything use THIS winning condition (except LMS)
WinningConditionHelper(NULL);
leadlimit = 0; // not supported in this mode
if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
- // these modes always score in increments of 1, thus this makes sense
{
- if(leaderfrags != WinningConditionHelper_topscore)
- {
- leaderfrags = WinningConditionHelper_topscore;
+ float fragsleft = FLOAT_MAX, leadingfragsleft = FLOAT_MAX;
+ if (limit)
+ fragsleft = limit - WinningConditionHelper_topscore;
+ if (leadlimit)
+ leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
- if (limit)
- {
- if (leaderfrags == limit - 1)
- Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
- else if (leaderfrags == limit - 2)
- Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
- else if (leaderfrags == limit - 3)
- Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
- }
+ if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+ fragsleft = max(fragsleft, leadingfragsleft);
+ else
+ fragsleft = min(fragsleft, leadingfragsleft);
+
+ if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
+ {
+ if (fragsleft == 1)
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
+ else if (fragsleft == 2)
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
+ else if (fragsleft == 3)
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
+
+ fragsleft_last = fragsleft;
}
}
- limitreached = false;
- if (limit && WinningConditionHelper_topscore >= limit)
- limitreached = true;
- if(leadlimit)
- {
- float leadlimitreached;
- leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
- if(autocvar_leadlimit_and_fraglimit)
- limitreached = (limitreached && leadlimitreached);
- else
- limitreached = (limitreached || leadlimitreached);
- }
+ bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
+ bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
- if(limit)
- game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
+ bool limit_reached;
+ // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
+ if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+ limit_reached = (fraglimit_reached && leadlimit_reached);
+ else
+ limit_reached = (fraglimit_reached || leadlimit_reached);
return GetWinningCode(
- WinningConditionHelper_topscore && limitreached,
+ WinningConditionHelper_topscore && limit_reached,
WinningConditionHelper_equality
);
}
*/
void CheckRules_World()
{
- float timelimit;
- float fraglimit;
- float leadlimit;
-
VoteThink();
MapVote_Think();
return;
}
- timelimit = autocvar_timelimit * 60;
- fraglimit = autocvar_fraglimit;
- leadlimit = autocvar_leadlimit;
+ float timelimit = autocvar_timelimit * 60;
+ float fraglimit = autocvar_fraglimit;
+ float leadlimit = autocvar_leadlimit;
+ if (leadlimit < 0) leadlimit = 0;
if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
{
float wantovertime;
wantovertime = 0;
- if(timelimit > game_starttime)
- game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
- else
- game_completion_ratio = 0;
-
if(checkrules_suddendeathend)
{
if(!checkrules_suddendeathwarning)
if(autocvar_sv_freezenonclients)
return;
- FOREACH_ENTITY_FLOAT(pure_data, false,
+ IL_EACH(g_moveables, true,
{
if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
continue;
if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
return;
- FOREACH_ENTITY_FLOAT(move_qcphysics, true,
+ IL_EACH(g_moveables, it.move_qcphysics,
{
if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
continue;
else
db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
}
- if(autocvar_developer)
+ if(autocvar_developer > 0)
{
if(autocvar_sv_db_saveasdump)
db_dump(TemporaryDB, "server-temp.db");