#include "race.qh"
#include "scores.qh"
#include "teamplay.qh"
-#include "waypointsprites.qh"
#include "weapons/weaponstats.qh"
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
#include "../common/constants.qh"
#include "../common/deathtypes.qh"
+#include "../common/effects/effects.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/all.qh"
#include "../common/monsters/sv_monsters.qh"
+#include "../common/vehicles/all.qh"
#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
.float latency_time;
entity pingplreport;
void PingPLReport_Think()
-{
+{SELFPARAM();
float delta;
entity e;
}
void GotoFirstMap()
-{
+{SELFPARAM();
float n;
if(autocvar__sv_init)
{
else
{
self.nextthink = time + 1;
- print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
+ LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
}
}
BADCVAR("pausable");
BADCVAR("sv_allow_fullbright");
BADCVAR("sv_checkforpacketsduringsleep");
- BADCVAR("sv_fraginfo");
BADCVAR("sv_timeout");
BADPREFIX("sv_timeout_");
BADPREFIX("crypto_");
BADPREFIX("prvm_");
BADPREFIX("skill_");
BADPREFIX("sv_cullentities_");
- BADPREFIX("sv_fraginfo_");
BADPREFIX("sv_maxidle_");
BADPREFIX("sv_vote_");
BADPREFIX("timelimit_");
BADCVAR("gameversion");
BADPREFIX("gameversion_");
+ BADCVAR("sv_minigames");
+ BADPREFIX("sv_minigames_");
BADCVAR("sv_namechangetimer");
// allowed changes to server admins (please sync this to server.cfg)
tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
if(trace_fraction == 1)
continue;
- print(ftos(i), " -> ", vtos(trace_endpos), "\n");
+ LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
}
break;
}
entity randomseed;
-float RandomSeed_Send(entity to, int sf)
+bool RandomSeed_Send(entity this, entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
WriteShort(MSG_ENTITY, self.cnt);
return true;
}
void RandomSeed_Think()
-{
+{SELFPARAM();
self.cnt = bound(0, floor(random() * 65536), 65535);
self.nextthink = time + 5;
self.SendFlags |= 1;
}
void RandomSeed_Spawn()
-{
+{SELFPARAM();
randomseed = spawn();
randomseed.think = RandomSeed_Think;
Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
- entity oldself;
- oldself = self;
- self = randomseed;
- self.think(); // sets random seed and nextthink
- self = oldself;
+ WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
}
-void spawnfunc___init_dedicated_server(void)
+spawnfunc(__init_dedicated_server)
{
// handler for _init/_init map (only for dedicated server initialization)
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
- CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
- CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
void Map_MarkAsRecent(string m);
float world_already_spawned;
void Nagger_Init();
-void Item_ItemsTime_Init();
void ClientInit_Spawn();
void WeaponStats_Init();
void WeaponStats_Shutdown();
void Physics_AddStats();
-void spawnfunc_worldspawn (void)
+spawnfunc(worldspawn)
{
float fd, l, j, n;
string s;
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
- CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
- CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
- precache_model ("null"); // we need this one before InitGameplayMode
InitGameplayMode();
readlevelcvars();
GrappleHookInit();
GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
s = ":gameinfo:mutators:LIST";
- ret_string = s;
- MUTATOR_CALLHOOK(BuildMutatorsString);
+ MUTATOR_CALLHOOK(BuildMutatorsString, s);
s = ret_string;
- // simple, probably not good in the mutator system
- if(autocvar_g_grappling_hook)
- s = strcat(s, ":grappling_hook");
-
// initialiation stuff, not good in the mutator system
if(!autocvar_g_use_ammunition)
s = strcat(s, ":no_use_ammunition");
continue;
if(argv(0) == "cd")
{
- print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
- print(" cdtrack ", argv(2), "\n");
+ LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
+ LOG_INFO(" cdtrack ", argv(2), "\n");
}
else if(argv(0) == "fog")
{
- print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
- print(" \"fog\" \"", s, "\"\n");
+ LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
+ LOG_INFO(" \"fog\" \"", s, "\"\n");
}
else if(argv(0) == "set")
{
- print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
- print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
+ LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
+ LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
}
else if(argv(0) != "//")
{
- print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
- print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
+ LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
+ LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
}
}
fclose(fd);
addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
- // items time
- addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
- addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
- addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
- addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
- addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
- addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
- addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
- addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
- addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
- addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
- Item_ItemsTime_Init();
-
// freeze attacks
addstat(STAT_FROZEN, AS_INT, frozen);
addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
world_initialized = 1;
}
-void spawnfunc_light (void)
+spawnfunc(light)
{
//makestatic (self); // Who the f___ did that?
remove(self);
if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
if(autocvar_g_maplist_check_waypoints)
{
- dprint("checkwp "); dprint(map);
+ LOG_TRACE("checkwp "); LOG_TRACE(map);
if(!fexists(strcat("maps/", map, ".waypoints")))
{
- dprint(": no waypoints\n");
+ LOG_TRACE(": no waypoints\n");
return false;
}
- dprint(": has waypoints\n");
+ LOG_TRACE(": has waypoints\n");
}
// open map size restriction file
- dprint("opensize "); dprint(map);
+ LOG_TRACE("opensize "); LOG_TRACE(map);
fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
if(fh >= 0)
{
float mapmin, mapmax;
- dprint(": ok, ");
+ LOG_TRACE(": ok, ");
mapmin = stof(fgets(fh));
mapmax = stof(fgets(fh));
fclose(fh);
if(player_count < mapmin)
{
- dprint("not enough\n");
+ LOG_TRACE("not enough\n");
return false;
}
if(player_count > mapmax)
{
- dprint("too many\n");
+ LOG_TRACE("too many\n");
return false;
}
- dprint("right size\n");
+ LOG_TRACE("right size\n");
return true;
}
- dprint(": not found\n");
+ LOG_TRACE(": not found\n");
return true;
}
return 0;
}
else
- dprint( "Couldn't select '", filename, "'..\n" );
+ LOG_TRACE( "Couldn't select '", filename, "'..\n" );
return 0;
}
{
float pass, i;
- dprint("Trying MaplistMethod_Iterate\n");
+ LOG_TRACE("Trying MaplistMethod_Iterate\n");
for(pass = 1; pass <= 2; ++pass)
{
float() MaplistMethod_Repeat = // fallback method
{
- dprint("Trying MaplistMethod_Repeat\n");
+ LOG_TRACE("Trying MaplistMethod_Repeat\n");
if(Map_Check(Map_Current, 2))
return Map_Current;
{
float i, imax;
- dprint("Trying MaplistMethod_Random\n");
+ LOG_TRACE("Trying MaplistMethod_Random\n");
imax = 42;
{
float i, j, imax, insertpos;
- dprint("Trying MaplistMethod_Shuffle\n");
+ LOG_TRACE("Trying MaplistMethod_Shuffle\n");
imax = 42;
insertpos = pow(random(), 1 / exponent); // ]0, 1]
insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
- dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
+ LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
// insert the current map there
newlist = "";
*/
.float autoscreenshot;
void IntermissionThink()
-{
+{SELFPARAM();
FixIntermissionClient(self);
float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
if(to_console)
- print(s, "\n");
+ LOG_INFO(s, "\n");
if(to_eventlog)
GameLogEcho(s);
s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
if(to_console)
- print(s, "\n");
+ LOG_INFO(s, "\n");
if(to_eventlog)
GameLogEcho(s);
if(to_file)
s = strcat(s, "spectator:");
if(to_console)
- print(s, other.netname, "\n");
+ LOG_INFO(s, other.netname, "\n");
if(to_eventlog)
GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
if(to_file)
{
s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
if(to_console)
- print(s, "\n");
+ LOG_INFO(s, "\n");
if(to_eventlog)
GameLogEcho(s);
if(to_file)
s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
s = strcat(s, ":", ftos(i));
if(to_console)
- print(s, "\n");
+ LOG_INFO(s, "\n");
if(to_eventlog)
GameLogEcho(s);
if(to_file)
}
if(to_console)
- print(":end\n");
+ LOG_INFO(":end\n");
if(to_eventlog)
GameLogEcho(":end");
if(to_file)
============
*/
void CheckRules_Player()
-{
+{SELFPARAM();
if (gameover) // someone else quit the game already
return;
head.winning = 0;
}
-// Onslaught winning condition:
-// game terminates if only one team has a working generator (or none)
-float WinningCondition_Onslaught()
-{
- entity head;
- float t1, t2, t3, t4;
-
- WinningConditionHelper(); // set worldstatus
-
- if(warmup_stage)
- return WINNING_NO;
-
- // first check if the game has ended
- t1 = t2 = t3 = t4 = 0;
- head = find(world, classname, "onslaught_generator");
- while (head)
- {
- if (head.health > 0)
- {
- if (head.team == NUM_TEAM_1) t1 = 1;
- if (head.team == NUM_TEAM_2) t2 = 1;
- if (head.team == NUM_TEAM_3) t3 = 1;
- if (head.team == NUM_TEAM_4) t4 = 1;
- }
- head = find(head, classname, "onslaught_generator");
- }
- if (t1 + t2 + t3 + t4 < 2)
- {
- // game over, only one team remains (or none)
- ClearWinners();
- if (t1) SetWinners(team, NUM_TEAM_1);
- if (t2) SetWinners(team, NUM_TEAM_2);
- if (t3) SetWinners(team, NUM_TEAM_3);
- if (t4) SetWinners(team, NUM_TEAM_4);
- dprint("Have a winner, ending game.\n");
- return WINNING_YES;
- }
-
- // Two or more teams remain
- return WINNING_NO;
-}
-
// Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
// they win. Otherwise the defending team wins once the timelimit passes.
void assault_new_round();
float WinningCondition_Assault()
-{
+{SELFPARAM();
float status;
WinningConditionHelper(); // set worldstatus
}
else
{
- entity oldself;
- oldself = self;
- self = ent;
- assault_new_round();
- self = oldself;
+ WITH(entity, self, ent, assault_new_round());
}
}
}
{
// SNAFU (maybe a draw game?)
ClearWinners();
- dprint("No players, ending game.\n");
+ LOG_TRACE("No players, ending game.\n");
return WINNING_YES;
}
}
if(WinningConditionHelper_zeroisworst)
leadlimit = 0; // not supported in this mode
- if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
+ if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
// these modes always score in increments of 1, thus this makes sense
{
if(leaderfrags != WinningConditionHelper_topscore)
return;
}
- if(g_onslaught)
- timelimit = 0; // ONS has its own overtime rule
-
float wantovertime;
wantovertime = 0;
{
checkrules_status = WinningCondition_LMS();
}
- else if (g_onslaught)
- {
- checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
- }
else
{
checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
void EndFrame()
-{
+{SELFPARAM();
anticheat_endframe();
float altime;
- FOR_EACH_REALCLIENT(self)
+ entity e_;
+ FOR_EACH_REALCLIENT(e_)
{
- entity e = IS_SPEC(self) ? self.enemy : self;
+ entity e = IS_SPEC(e_) ? e_.enemy : e_;
if(e.typehitsound)
- self.typehit_time = time;
+ e_.typehit_time = time;
else if(e.damage_dealt)
{
- self.hit_time = time;
- self.damage_dealt_total += ceil(e.damage_dealt);
+ e_.hit_time = time;
+ e_.damage_dealt_total += ceil(e.damage_dealt);
}
}
altime = time + frametime * (1 + autocvar_g_antilag_nudge);
// add another frametime because client shows everything with
// 1 frame of lag (cl_nolerp 0). The last +1 however should not be
// needed!
- FOR_EACH_CLIENT(self)
+ FOR_EACH_CLIENT(e_)
{
- self.typehitsound = false;
- self.damage_dealt = 0;
- antilag_record(self, altime);
+ e_.typehitsound = false;
+ e_.damage_dealt = 0;
+ setself(e_);
+ antilag_record(e_, altime);
+ }
+ FOR_EACH_MONSTER(e_)
+ {
+ setself(e_);
+ antilag_record(e_, altime);
}
- FOR_EACH_MONSTER(self)
- antilag_record(self, altime);
}
float redirection_timeout;
float redirection_nextthink;
float RedirectionThink()
-{
+{SELFPARAM();
float clients_found;
if(redirection_target == "")
redirection_nextthink = time + 1;
clients_found = 0;
- FOR_EACH_REALCLIENT(self)
+ entity e;
+ FOR_EACH_REALCLIENT(e)
{
+ setself(e);
// TODO add timer
- print("Redirecting: sending connect command to ", self.netname, "\n");
+ LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
if(redirection_target == "self")
stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
else
++clients_found;
}
- print("Redirecting: ", ftos(clients_found), " clients left.\n");
+ LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
if(time > redirection_timeout || clients_found == 0)
localcmd("\nwait; wait; wait; quit\n");
if(world_initialized > 0)
{
world_initialized = 0;
- print("Saving persistent data...\n");
+ LOG_INFO("Saving persistent data...\n");
Ban_SaveBans();
// playerstats with unfinished match
CheatShutdown(); // must be after cheatcount check
db_close(ServerProgsDB);
db_close(TemporaryDB);
- print("done!\n");
+ LOG_INFO("done!\n");
// tell the bot system the game is ending now
bot_endgame();
}
else if(world_initialized == 0)
{
- print("NOTE: crashed before even initializing the world, not saving persistent data\n");
+ LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
}
}