#include "command/sv_cmd.qh"
#include "command/vote.qh"
#include "g_hook.qh"
+#include <server/gamelog.qh>
+#include <server/g_damage.qh>
#include "ipban.qh"
#include "mapvoting.qh"
#include <server/mutators/_mod.qh>
#include "race.qh"
#include "scores.qh"
#include "scores_rules.qh"
+#include "spawnpoints.qh"
#include "teamplay.qh"
#include "weapons/weaponstats.qh"
+#include <server/weapons/common.qh>
#include "../common/constants.qh"
#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
+#include <common/gamemodes/_mod.qh>
#include "../common/gamemodes/sv_rules.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/_mod.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
+#include <common/mapobjects/triggers.qh>
#include "../common/mapobjects/trigger/secret.qh"
#include "../common/mapobjects/target/music.qh"
#include "../common/util.qh"
BADCVAR("g_ca");
BADCVAR("g_ca_teams");
BADCVAR("g_conquest");
+ BADCVAR("g_conquest_teams");
BADCVAR("g_ctf");
BADCVAR("g_cts");
BADCVAR("g_dotc");
BADCVAR("g_runematch");
BADCVAR("g_shootfromeye");
BADCVAR("g_snafu");
+ BADCVAR("g_survival");
+ BADCVAR("g_survival_not_dm_maps");
BADCVAR("g_tdm");
BADCVAR("g_tdm_on_dm_maps");
BADCVAR("g_tdm_teams");
BADCVAR("nextmap");
BADCVAR("teamplay");
BADCVAR("timelimit");
+ BADCVAR("g_mapinfo_settemp_acl");
BADCVAR("g_mapinfo_ignore_warnings");
BADCVAR("g_maplist_ignore_sizes");
BADCVAR("g_maplist_sizes_count_bots");
BADCVAR("g_freezetag_point_limit");
BADCVAR("g_glowtrails");
BADCVAR("g_hats");
+ BADCVAR("g_casings");
BADCVAR("g_invasion_point_limit");
BADCVAR("g_jump_grunt");
+ BADCVAR("g_keepaway_ballcarrier_effects");
+ BADCVAR("g_keepawayball_effects");
BADCVAR("g_keyhunt_point_leadlimit");
BADCVAR("g_nexball_goalleadlimit");
BADCVAR("g_new_toys_autoreplace");
Nagger_Init();
- next_pingtime = time + 5;
-
// set up information replies for clients and server to use
maplist_reply = strzone(getmaplist());
lsmaps_reply = strzone(getlsmaps());
if(world_initialized > 0)
{
world_initialized = 0;
+
+ // if a timeout is active, reset the slowmo value to normal
+ if(timeout_status == TIMEOUT_ACTIVE)
+ cvar_set("slowmo", ftos(orig_slowmo));
+
LOG_TRACE("Saving persistent data...");
Ban_SaveBans();