#include "command/vote.qh"
#include "g_hook.qh"
#include <server/gamelog.qh>
+#include <server/g_damage.qh>
#include "ipban.qh"
#include "mapvoting.qh"
#include <server/mutators/_mod.qh>
#include "race.qh"
#include "scores.qh"
#include "scores_rules.qh"
+#include "spawnpoints.qh"
#include "teamplay.qh"
#include "weapons/weaponstats.qh"
+#include <server/weapons/common.qh>
#include "../common/constants.qh"
#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
+#include <common/gamemodes/_mod.qh>
#include "../common/gamemodes/sv_rules.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/_mod.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
+#include <common/mapobjects/triggers.qh>
#include "../common/mapobjects/trigger/secret.qh"
#include "../common/mapobjects/target/music.qh"
#include "../common/util.qh"
Nagger_Init();
- next_pingtime = time + 5;
-
// set up information replies for clients and server to use
maplist_reply = strzone(getmaplist());
lsmaps_reply = strzone(getlsmaps());