#include "command/sv_cmd.qh"
#include "command/vote.qh"
#include "g_hook.qh"
+#include <server/gamelog.qh>
+#include <server/g_damage.qh>
#include "ipban.qh"
#include "mapvoting.qh"
#include <server/mutators/_mod.qh>
#include "race.qh"
#include "scores.qh"
#include "scores_rules.qh"
+#include "spawnpoints.qh"
#include "teamplay.qh"
#include "weapons/weaponstats.qh"
+#include <server/weapons/common.qh>
#include "../common/constants.qh"
#include <common/net_linked.qh>
#include "../common/deathtypes/all.qh"
+#include <common/gamemodes/_mod.qh>
#include "../common/gamemodes/sv_rules.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/_mod.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
+#include <common/mapobjects/triggers.qh>
#include "../common/mapobjects/trigger/secret.qh"
#include "../common/mapobjects/target/music.qh"
#include "../common/util.qh"
BADCVAR("g_ca");
BADCVAR("g_ca_teams");
BADCVAR("g_conquest");
+ BADCVAR("g_conquest_teams");
BADCVAR("g_ctf");
BADCVAR("g_cts");
BADCVAR("g_dotc");
BADCVAR("g_runematch");
BADCVAR("g_shootfromeye");
BADCVAR("g_snafu");
+ BADCVAR("g_survival");
+ BADCVAR("g_survival_not_dm_maps");
BADCVAR("g_tdm");
BADCVAR("g_tdm_on_dm_maps");
BADCVAR("g_tdm_teams");
BADCVAR("nextmap");
BADCVAR("teamplay");
BADCVAR("timelimit");
+ BADCVAR("g_mapinfo_settemp_acl");
BADCVAR("g_mapinfo_ignore_warnings");
BADCVAR("g_maplist_ignore_sizes");
BADCVAR("g_maplist_sizes_count_bots");
BADCVAR("g_buffs_randomize");
BADCVAR("g_buffs_randomize_teamplay");
BADCVAR("g_campcheck_distance");
+ BADCVAR("g_chatsounds");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_ca_point_limit");
BADCVAR("g_ctf_captimerecord_always");
BADCVAR("g_ctf_flag_glowtrails");
BADCVAR("g_ctf_dynamiclights");
BADCVAR("g_ctf_flag_pickup_verbosename");
+ BADPRESUFFIX("g_ctf_flag_", "_model");
+ BADPRESUFFIX("g_ctf_flag_", "_skin");
BADCVAR("g_domination_point_leadlimit");
BADCVAR("g_forced_respawn");
BADCVAR("g_freezetag_point_leadlimit");
BADCVAR("g_freezetag_point_limit");
+ BADCVAR("g_glowtrails");
BADCVAR("g_hats");
+ BADCVAR("g_casings");
BADCVAR("g_invasion_point_limit");
BADCVAR("g_jump_grunt");
+ BADCVAR("g_keepaway_ballcarrier_effects");
+ BADCVAR("g_keepawayball_effects");
BADCVAR("g_keyhunt_point_leadlimit");
BADCVAR("g_nexball_goalleadlimit");
BADCVAR("g_new_toys_autoreplace");
BADCVAR("leadlimit_and_fraglimit");
BADCVAR("leadlimit_override");
BADCVAR("pausable");
+ BADCVAR("sv_announcer");
BADCVAR("sv_checkforpacketsduringsleep");
BADCVAR("sv_damagetext");
BADCVAR("sv_db_saveasdump");
BADCVAR("sv_minigames");
BADCVAR("sv_namechangetimer");
BADCVAR("sv_precacheplayermodels");
+ BADCVAR("sv_radio");
BADCVAR("sv_stepheight");
BADCVAR("sv_timeout");
BADCVAR("sv_weapons_modeloverride");
BADCVAR("w_prop_interval");
+ BADPREFIX("chat_");
BADPREFIX("crypto_");
BADPREFIX("gameversion_");
BADPREFIX("g_chat_");
// handler for _init/_init map (only for dedicated server initialization)
world_initialized = -1; // don't complain
- cvar = cvar_normal;
- cvar_string = cvar_string_normal;
- cvar_set = cvar_set_normal;
delete_fn = remove_unsafely;
// localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
// restore csqc_progname too
string expect = "csprogs.dat";
- wantrestart = cvar_string_normal("csqc_progname") != expect;
- cvar_set_normal("csqc_progname", expect);
+ wantrestart = cvar_string("csqc_progname") != expect;
+ cvar_set("csqc_progname", expect);
}
else
{
// This always works; fall back to it if a versioned csprogs.dat is suddenly missing
string select = "csprogs.dat";
if (fexists(pk3csprogs)) select = pk3csprogs;
- if (cvar_string_normal("csqc_progname") != select)
+ if (cvar_string("csqc_progname") != select)
{
- cvar_set_normal("csqc_progname", select);
+ cvar_set("csqc_progname", select);
wantrestart = true;
}
// Check for updates on startup
string newprogs = sprintf("progs-%s.dat", switchversion);
if (fexists(newprogs))
{
- cvar_set_normal("sv_progs", newprogs);
+ cvar_set("sv_progs", newprogs);
wantrestart = true;
}
string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
if (fexists(newcsprogs))
{
- cvar_set_normal("csqc_progname", newcsprogs);
+ cvar_set("csqc_progname", newcsprogs);
wantrestart = true;
}
}
}
}
- cvar = cvar_normal;
- cvar_string = cvar_string_normal;
- cvar_set = cvar_set_normal;
-
if(world_already_spawned)
error("world already spawned - you may have EXACTLY ONE worldspawn!");
world_already_spawned = true;
// character set: ASCII 33-126 without the following characters: : ; ' " \ $
if(autocvar_sv_eventlog)
{
- string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
+ string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
matchid = strzone(s);
GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
Nagger_Init();
- next_pingtime = time + 5;
-
// set up information replies for clients and server to use
maplist_reply = strzone(getmaplist());
lsmaps_reply = strzone(getlsmaps());
// open map size restriction file
string opensize_msg = strcat("opensize ", map);
float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
- int pcount = player_count;
+ int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
+ int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
if(!autocvar_g_maplist_sizes_count_bots)
pcount -= currentbots;
if(fh >= 0)
void Map_MarkAsRecent(string m)
{
- cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
+ cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
}
float Map_IsRecent(string m)
if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
{
- float fragsleft = FLOAT_MAX, leadingfragsleft = FLOAT_MAX;
- if (limit)
- fragsleft = limit - WinningConditionHelper_topscore;
- if (leadlimit)
- leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
-
- if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
- fragsleft = max(fragsleft, leadingfragsleft);
+ float fragsleft;
+ if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
+ {
+ fragsleft = 1;
+ }
else
- fragsleft = min(fragsleft, leadingfragsleft);
+ {
+ fragsleft = FLOAT_MAX;
+ float leadingfragsleft = FLOAT_MAX;
+ if (limit)
+ fragsleft = limit - WinningConditionHelper_topscore;
+ if (leadlimit)
+ leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
+
+ if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
+ fragsleft = max(fragsleft, leadingfragsleft);
+ else
+ fragsleft = min(fragsleft, leadingfragsleft);
+ }
if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
{
IL_EACH(g_moveables, true,
{
- if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
+ if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PHYSICS)
continue;
//set_movetype(it, it.move_movetype);
// inline the set_movetype function, since this is called a lot
- it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
-
- if(it.move_movetype == MOVETYPE_NONE)
- continue;
+ it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
- if(it.move_qcphysics)
+ if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
{
+ if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
+ continue; // these movetypes have no regular think function
// handle thinking here
if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
RunThink(it);
IL_EACH(g_moveables, it.move_qcphysics,
{
- if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
+ if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
continue;
Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
});
if(world_initialized > 0)
{
world_initialized = 0;
+
+ // if a timeout is active, reset the slowmo value to normal
+ if(timeout_status == TIMEOUT_ACTIVE)
+ cvar_set("slowmo", ftos(orig_slowmo));
+
LOG_TRACE("Saving persistent data...");
Ban_SaveBans();