]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Give dropped weapons a random anagular velocity. Doesn't work for some reason
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index f699ababc19af8f4e8bd324574a7b386b6b2c769..f8697ddcf8ffaa7903cae1227faec7a6c570ac53 100644 (file)
@@ -301,6 +301,7 @@ void cvar_changes_init()
                BADCVAR("g_domination_point_leadlimit");
                BADCVAR("g_forced_respawn");
                BADCVAR("g_keyhunt_point_leadlimit");
+               BADPREFIX("g_mod_");
                BADCVAR("g_nexball_goalleadlimit");
                BADCVAR("g_runematch_point_leadlimit");
                BADCVAR("leadlimit_and_fraglimit");
@@ -908,6 +909,28 @@ void spawnfunc_worldspawn (void)
 
        PlayerStats_Init();
 
+       // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
+       modname = "Xonotic";
+       // physics/balance/config changes that count as mod
+       if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
+               modname = cvar_string("g_mod_physics");
+       if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
+               modname = cvar_string("g_mod_balance");
+       if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
+               modname = cvar_string("g_mod_config");
+       // weird mutators that deserve to count as mod
+       if(autocvar_g_minstagib)
+               modname = "MinstaGib";
+       // extra mutators that deserve to count as mod
+       MUTATOR_CALLHOOK(SetModname);
+       // weird game types that deserve to count as mod
+       if(g_cts)
+               modname = "CTS";
+       // save it for later
+       modname = strzone(modname);
+
+       WinningConditionHelper(); // set worldstatus
+
        world_initialized = 1;
 }
 
@@ -1228,7 +1251,7 @@ float DoNextMapOverride(float reinit)
                alreadychangedlevel = TRUE;
                return TRUE;
        }
-       if (autocvar_samelevel) // if samelevel is set, stay on same level
+       if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
        {
                localcmd("restart\n");
                alreadychangedlevel = TRUE;
@@ -1242,7 +1265,7 @@ float DoNextMapOverride(float reinit)
                        alreadychangedlevel = TRUE;
                        return TRUE;
                }
-       if(autocvar_lastlevel)
+       if(!reinit && autocvar_lastlevel)
        {
                cvar_settemp_restore();
                localcmd("set lastlevel 0\ntogglemenu 1\n");
@@ -1514,7 +1537,7 @@ void FixIntermissionClient(entity e)
        }
 }
 
-
+void minstagib_stop_countdown(entity e);
 /*
 go to the next level for deathmatch
 only called if a time or frag limit has expired
@@ -1558,6 +1581,7 @@ void NextLevel()
        GameLogClose();
 
        FOR_EACH_PLAYER(other) {
+               minstagib_stop_countdown(other);
                FixIntermissionClient(other);
                if(other.winning)
                        bprint(other.netname, " ^7wins.\n");
@@ -1604,7 +1628,7 @@ float InitiateSuddenDeath()
        // - for this timelimit_overtime needs to be >0 of course
        // - also check the winning condition calculated in the previous frame and only add normal overtime
        //   again, if at the point at which timelimit would be extended again, still no winner was found
-       if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
+       if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
        {
                return 1; // need to call InitiateOvertime later
        }
@@ -1612,7 +1636,10 @@ float InitiateSuddenDeath()
        {
                if(!checkrules_suddendeathend)
                {
-                       checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
+                       if(autocvar_g_campaign)
+                               checkrules_suddendeathend = time; // no suddendeath in campaign
+                       else
+                               checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
                        if(g_race && !g_race_qualifying)
                                race_StartCompleting();
                }
@@ -2113,9 +2140,6 @@ void CheckRules_World()
                leadlimit = 0; // no leadlimit for now
        }
 
-       if(g_onslaught)
-               timelimit = 0; // ONS has its own overtime rule
-
        if(timelimit > 0)
        {
                timelimit += game_starttime;
@@ -2127,6 +2151,9 @@ void CheckRules_World()
                return;
        }
 
+       if(g_onslaught)
+               timelimit = 0; // ONS has its own overtime rule
+
        float wantovertime;
        wantovertime = 0;
 
@@ -2837,11 +2864,12 @@ float RedirectionThink()
        clients_found = 0;
        FOR_EACH_REALCLIENT(self)
        {
+               // TODO add timer
                print("Redirecting: sending connect command to ", self.netname, "\n");
                if(redirection_target == "self")
-                       stuffcmd(self, "\ndisconnect; reconnect\n");
+                       stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
                else
-                       stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
+                       stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
                ++clients_found;
        }