}
}
-void fteqcc_testbugs()
-{
- float a, b;
-
- if(!autocvar_developer_fteqccbugs)
- return;
-
- dprint("*** fteqcc test: checking for bugs...\n");
-
- a = 1;
- b = 5;
- if(sqrt(a) - sqrt(b - a) == 0)
- dprint("*** fteqcc test: found same-function-twice bug\n");
- else
- dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
-
- world.cnt = -10;
- world.enemy = world;
- world.enemy.cnt += 10;
- if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
- dprint("*** fteqcc test: found += bug\n");
- else
- dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
- world.cnt = 0;
-}
-
void GotoFirstMap()
{
float n;
// private
BADCVAR("developer");
BADCVAR("log_dest_udp");
- BADCVAR("log_file");
BADCVAR("net_address");
BADCVAR("net_address_ipv6");
BADCVAR("port");
BADPREFIX("g_playerstats_");
BADPREFIX("g_respawn_ghosts");
BADPREFIX("g_voice_flood_");
+ BADPREFIX("log_file");
BADPREFIX("rcon_");
BADPREFIX("sv_allowdownloads");
BADPREFIX("sv_autodemo");
BADPREFIX("sv_ready_restart_");
// mutators that announce themselves properly to the server browser
- BADCVAR("g_minstagib");
+ BADCVAR("g_instagib");
BADCVAR("g_new_toys");
BADCVAR("g_nix");
BADCVAR("g_grappling_hook");
remove = remove_safely; // during spawning, watch what you remove!
- check_unacceptable_compiler_bugs();
-
cvar_changes_init(); // do this very early now so it REALLY matches the server config
compressShortVector_init();
Map_MarkAsRecent(mapname);
- PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
+ PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
precache_model ("null"); // we need this one before InitGameplayMode
InitGameplayMode();
readlevelcvars();
GrappleHookInit();
- ElectroInit();
- LaserInit();
player_count = 0;
bot_waypoints_for_items = autocvar_g_waypoints_for_items;
if(autocvar_g_campaign)
CampaignPostInit();
- fteqcc_testbugs();
-
Ban_LoadBans();
MapInfo_Enumerate();
addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
- addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
+ addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
Nagger_Init();
addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
addstat(STAT_FUEL, AS_INT, ammo_fuel);
+ addstat(STAT_PLASMA, AS_INT, ammo_plasma);
addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
- addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
+ addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
- addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
- addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
+ addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
+ addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
+
+ addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
+
+ // freeze attacks
+ addstat(STAT_FROZEN, AS_INT, frozen);
+ addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
// g_movementspeed hack
addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
DumpStats(TRUE);
// send statistics
- entity e;
- PlayerStats_EndMatch(1);
- FOR_EACH_CLIENT(e)
- PlayerStats_AddGlobalInfo(e);
- PlayerStats_Shutdown();
+ PlayerStats_GameReport(TRUE);
WeaponStats_Shutdown();
Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
float altime;
FOR_EACH_REALCLIENT(self)
{
+ self.damage_dealt_total = 0;
+
if(IS_SPEC(self))
{
if(self.enemy.typehitsound)
self.typehit_time = time;
- else if(self.enemy.hitsound)
- self.hit_time = time;
+ else if(self.enemy.damage_dealt)
+ self.damage_dealt_total = ceil(self.enemy.damage_dealt);
}
else
{
if(self.typehitsound)
self.typehit_time = time;
- else if(self.hitsound)
- self.hit_time = time;
+ else if(self.damage_dealt)
+ self.damage_dealt_total = ceil(self.damage_dealt);
}
}
altime = time + frametime * (1 + autocvar_g_antilag_nudge);
// needed!
FOR_EACH_CLIENT(self)
{
- self.hitsound = FALSE;
self.typehitsound = FALSE;
+ self.damage_dealt = 0;
antilag_record(self, altime);
}
+ FOR_EACH_MONSTER(self)
+ antilag_record(self, altime);
}
void Shutdown()
{
- entity e;
-
gameover = 2;
if(world_initialized > 0)
print("Saving persistent data...\n");
Ban_SaveBans();
- PlayerStats_EndMatch(0);
- FOR_EACH_CLIENT(e)
- PlayerStats_AddGlobalInfo(e);
- PlayerStats_Shutdown();
+ // playerstats with unfinished match
+ PlayerStats_GameReport(FALSE);
if(!cheatcount_total)
{