// =====================================================
// Server side game commands code, reworked by Samual
-// Last updated: November 8th, 2011
+// Last updated: November 30th, 2011
// =====================================================
#define GC_REQUEST_COMMAND 1
GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
++i;
}
- if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
return;
}
bprint("^1The teams are now locked.\n");
}
else
- bprint("That command can only be used in a team-based gamemode.\n");
+ {
+ bprint("lockteams command can only be used in a team-based gamemode.\n");
+ }
return;
}
}
if(successful)
- print("Successfully moved players ", successful, " to destination ", destination, ".\n");
+ bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
else
print("No players given (", original_targets, ") are able to move.\n");
case "read":
{
// TODO: Create a general command for looking this up, save a lot of space everywhere in this file
- entno = stof(argv(2));
+ entno = GetFilteredNumber(argv(2));
if((entno < 1) | (entno > maxclients)) {
print("Player ", argv(2), " doesn't exist\n");
return;
case "write":
{
- entno = stof(argv(2));
+ entno = GetFilteredNumber(argv(2));
if((entno < 1) | (entno > maxclients)) {
print("Player ", argv(2), " doesn't exist\n");
return;
case "auto_read_and_write":
{
s = argv(2);
- n = stof(argv(3));
+ n = GetFilteredNumber(argv(3));
cvar_set("bot_number", ftos(n));
localcmd("wait; wait; wait\n");
for(i = 0; i < n; ++i)
case "auto_read":
{
s = argv(2);
- n = stof(argv(3));
+ n = GetFilteredNumber(argv(3));
cvar_set("bot_number", ftos(n));
localcmd("wait; wait; wait\n");
for(i = 0; i < n; ++i)
if(teamplay)
{
entity tmp_player;
- float i, x, z, t_teams, t_players, random_number, team_color;
+ float i, x, z, t_teams, t_players, team_color;
// count the total amount of players and total amount of teams
FOR_EACH_PLAYER(tmp_player)
{
for(;;)
{
- random_number = bound(1, floor(random() * maxclients) + 1, maxclients);
+ i = bound(1, floor(random() * maxclients) + 1, maxclients);
- if(shuffleteams_players[random_number])
+ if(shuffleteams_players[i])
{
continue; // a player is already assigned to this slot
}
else
{
- shuffleteams_players[random_number] = num_for_edict(tmp_player);
+ shuffleteams_players[i] = num_for_edict(tmp_player);
break;
}
}
if(argc == 3)
{
- entno = stof(argv(1));
+ entno = GetFilteredNumber(argv(1));
client = world;
if(entno <= maxclients)
client = edict_num(entno);
switch(argv(1))
{
case "debug":
+ {
print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
for(;;)
{
}
}
return;
+ }
case "debug2":
+ {
e = nextent(world);
tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
vv = trace_endpos;
}
print("highest possible dist: ", ftos(f), "\n");
return;
+ }
case "walk":
+ {
if(argc == 3)
{
e = nextent(world);
print("cannot walk\n");
return;
}
-
+ }
+
case "showline":
+ {
if(argc == 3)
{
vv = stov(argv(1));
trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
return;
}
- // no default case, just go straight to "invalid arguments"
+ }
+
+ // no default case, just go straight to invalid
}
}
default:
+ print("Incorrect parameters for ^2trace^7\n");
case GC_REQUEST_USAGE:
{
print("\nUsage:^3 sv_cmd trace command [arguments]\n");
bprint("^1The teams are now unlocked.\n");
}
else
- bprint("That command can only be used in a team-based gamemode.\n");
+ {
+ bprint("unlockteams command can only be used in a team-based gamemode.\n");
+ }
return;
}
SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+ SERVER_COMMAND("vote", VoteCommand(world, arguments), "Server side control of voting") \
/* nothing */
void GameCommand_macro_help()
{
print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
GameCommand_macro_help();
- GameCommand_Vote("help", world);
+
GameCommand_Ban("help");
GameCommand_Generic("help");
print("For help about specific commands, type sv_cmd help COMMAND\n");
return;
}
}
- else if(GameCommand_Vote(command, world))
- {
- return; // handled by server/vote.qc
- }
else if(GameCommand_Ban(command))
{
return; // handled by server/ipban.qc