// =====================================================
// Server side game commands code, reworked by Samual
-// Last updated: November 6th, 2011
+// Last updated: November 30th, 2011
// =====================================================
-#define GC_REQUEST_HELP 1
-#define GC_REQUEST_COMMAND 2
-#define GC_REQUEST_USAGE 3
+#define GC_REQUEST_COMMAND 1
+#define GC_REQUEST_USAGE 2
float RadarMap_Make(float argc);
void race_deleteTime(string map, float pos);
+#define SHUFFLETEAMS_MAX_PLAYERS 255
+#define SHUFFLETEAMS_MAX_TEAMS 4
+float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
+
// ============================
// Misc. Supporting Functions
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2adminmsg^7: Send an admin message to a client directly\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2allready^7: Restart the server and reset the players\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
ReadyRestart();
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2allspec^7: Force all players to spectate\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
string reason = argv(1);
float i;
- FOR_EACH_PLAYER(client)
+ FOR_EACH_REALPLAYER(client)
{
self = client;
PutObserverInServer();
{
print("\nUsage:^3 sv_cmd allspec [reason]\n");
print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
- print("See also: ^2moveplayer^7\n");
+ print("See also: ^2moveplayer, shuffleteams^7\n");
return;
}
}
}
-void GameCommand_anticheat(float request, float argc) // FIXME: player entity is never found
+void GameCommand_anticheat(float request, float argc)
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2anticheat^7: Create an anticheat report for a client\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
return;
}
client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_REAL && clienttype(client) != CLIENTTYPE_BOT) {
+ if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
print("Player ", client.netname, " is not active\n");
return;
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2bbox^7: Print detailed information about world size\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2bot_cmd^7: Control and send commands to bots\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity bot;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2cointoss^7: Flip a virtual coin and give random result\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2cvar_changes^7: Prints a list of all changed server cvars\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
print(cvar_changes);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
print(cvar_purechanges);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2database^7: Extra controls of the serverprogs database\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
if(argc == 3)
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2defer_clear^7: Clear all queued defer commands for client\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2defer_clear_all^7: Clear all queued defer commands for all clients\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);
++i;
}
- if(i) { bprint(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
return;
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2delrec^7: Delete race time record for a map\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
if(argv(1))
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2effectindexdump^7: Dump list of effects from code and effectinfo.txt\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
float fh, d;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2extendmatchtime^7: Increase the timelimit value incrementally\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2find^7: Search through entities for matching classname\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2gametype^7: Simple command to change the active gametype\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
string s = argv(1);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2gettaginfo^7: Get specific information about a weapon model\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity tmp_entity;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2gotomap^7: Simple command to switch to another map\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
if(argc == 2)
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2ladder^7: Get information about top players if supported\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
print(ladder_reply);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2lockteams^7: Disable the ability for players to switch or enter teams\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
if(teamplay)
bprint("^1The teams are now locked.\n");
}
else
- bprint("That command can only be used in a team-based gamemode.\n");
+ {
+ bprint("lockteams command can only be used in a team-based gamemode.\n");
+ }
return;
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2make_mapinfo^7: Automatically rebuild mapinfo files\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity tmp_entity;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2modelbug^7: foobar\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
modelbug();
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2moveplayer^7: Change the team/status of a player\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
}
if(successful)
- print("Successfully moved players ", successful, " to destination ", destination, ".\n");
+ bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
else
print("No players given (", original_targets, ") are able to move.\n");
print(" 2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
print("Examples: moveplayer 1,3,5 red 3\n");
print(" moveplayer 2 spec \n");
- print("See also: ^2allspec^7\n");
+ print("See also: ^2allspec, shuffleteams^7\n");
return;
}
}
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2nospectators^7: Automatically remove spectators from a match\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
blockSpectators = 1;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2onslaught_updatelinks^7: Refresh link status for onslaught\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
onslaught_updatelinks();
}
}
-void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches
+void GameCommand_playerdemo(float request, float argc) // UNTESTED
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2playerdemo^7: Control the ability to save demos of players\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
float i, n, entno;
string s;
- if(argv(1) == "read")
+ switch(argv(1))
{
- // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
+ case "read":
+ {
+ // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+ entno = GetFilteredNumber(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ if(clienttype(client) != CLIENTTYPE_BOT) {
+ print("Player ", client.netname, " is not a bot\n");
+ return;
+ }
+ self = client;
+ playerdemo_open_read(argv(3));
return;
}
- client = edict_num(entno);
- if(clienttype(client) != CLIENTTYPE_BOT) {
- print("Player ", client.netname, " is not a bot\n");
+
+ case "write":
+ {
+ entno = GetFilteredNumber(argv(2));
+ if((entno < 1) | (entno > maxclients)) {
+ print("Player ", argv(2), " doesn't exist\n");
+ return;
+ }
+ client = edict_num(entno);
+ self = client;
+ playerdemo_open_write(argv(3));
return;
}
- self = client;
- playerdemo_open_read(argv(3));
- return;
- }
- else if(argv(1) == "write")
- {
- entno = stof(argv(2));
- if((entno < 1) | (entno > maxclients)) {
- print("Player ", argv(2), " doesn't exist\n");
+
+ case "auto_read_and_write":
+ {
+ s = argv(2);
+ n = GetFilteredNumber(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
return;
}
- client = edict_num(entno);
- self = client;
- playerdemo_open_write(argv(3));
- return;
- }
- else if(argv(1) == "auto_read_and_write")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
- return;
- }
- else if(argv(1) == "auto_read")
- {
- s = argv(2);
- n = stof(argv(3));
- cvar_set("bot_number", ftos(n));
- localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+
+ case "auto_read":
+ {
+ s = argv(2);
+ n = GetFilteredNumber(argv(3));
+ cvar_set("bot_number", ftos(n));
+ localcmd("wait; wait; wait\n");
+ for(i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+ return;
+ }
+
return;
}
- return;
}
default:
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2printstats^7: foobar\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
DumpStats(FALSE);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2radarmap^7: Generate a radar image of the map\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
if(RadarMap_Make(argc))
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2rankings^7: Print information about rankings\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
strunzone(rankings_reply);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2records^7: List top 10 records for the current map\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
float i;
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2reducematchtime^7: Decrease the timelimit value incrementally\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2setbots^7: Change the values of bot_number and minplayers immediately to change the bot count\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
- if(argc >= 3 && argv(1) == "setbots")
+ if(argc >= 2)
{
cvar_settemp("minplayers", "0");
- cvar_settemp("bot_number", argv(2));
+ cvar_settemp("bot_number", argv(1));
bot_fixcount();
return;
}
}
default:
+ print("Incorrect parameters for ^2setbots^7\n");
case GC_REQUEST_USAGE:
{
print("\nUsage:^3 sv_cmd setbots botnumber\n");
}
}
+void GameCommand_shuffleteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+ if(teamplay)
+ {
+ entity tmp_player;
+ float i, x, z, t_teams, t_players, team_color;
+
+ // count the total amount of players and total amount of teams
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ CheckAllowedTeams(tmp_player);
+
+ if(c1 >= 0) t_teams = max(1, t_teams);
+ if(c2 >= 0) t_teams = max(2, t_teams);
+ if(c3 >= 0) t_teams = max(3, t_teams);
+ if(c4 >= 0) t_teams = max(4, t_teams);
+
+ ++t_players;
+ }
+
+ // build a list of the players in a random order
+ FOR_EACH_PLAYER(tmp_player)
+ {
+ for(;;)
+ {
+ i = bound(1, floor(random() * maxclients) + 1, maxclients);
+
+ if(shuffleteams_players[i])
+ {
+ continue; // a player is already assigned to this slot
+ }
+ else
+ {
+ shuffleteams_players[i] = num_for_edict(tmp_player);
+ break;
+ }
+ }
+ }
+
+ // finally, from the list made earlier, re-join the players in different order.
+ for(i = 1; i <= t_teams; ++i)
+ {
+ // find out how many players to assign to this team
+ x = (t_players / t_teams);
+ x = ((i == 1) ? ceil(x) : floor(x));
+
+ team_color = NumberToTeamNumber(i);
+
+ // sort through the random list of players made earlier
+ for(z = 1; z <= maxclients; ++z)
+ {
+ if not(shuffleteams_teams[i] >= x)
+ {
+ if not(shuffleteams_players[z])
+ continue; // not a player, move on to next random slot
+
+ self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
+
+ if(self.team != team_color)
+ MoveToTeam(self, team_color, 6, 0);
+
+ shuffleteams_players[z] = 0;
+ shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
+ }
+ else
+ {
+ break; // move on to next team
+ }
+ }
+ }
+
+ bprint("Successfully shuffled the players around randomly.\n");
+
+ // clear the buffers now
+ for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+ shuffleteams_players[i] = 0;
+
+ for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+ shuffleteams_teams[i] = 0;
+ }
+ else
+ {
+ print("Can't shuffle teams when currently not playing a team game.\n");
+ }
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd shuffleteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2moveplayer, allspec^7\n");
+ return;
+ }
+ }
+}
+
void GameCommand_stuffto(float request, float argc)
{
// This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
#ifdef STUFFTO_ENABLED
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2stuffto^7: Send a command to be executed on a client\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
entity client;
if(argc == 3)
{
- entno = stof(argv(1));
+ entno = GetFilteredNumber(argv(1));
client = world;
if(entno <= maxclients)
client = edict_num(entno);
return;
}
}
- #else // give the response for missing command to fake them out ;3
- if(request == GC_REQUEST_COMMAND)
+ #else
+ if(request)
{
- print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+ print("stuffto command is not enabled on this server.\n");
return;
}
#endif
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2teamstatus^7: Show information about player and team scores\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
Score_NicePrint(world);
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2time^7: Print different formats/readouts of time\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
print("time = ", ftos(time), "\n");
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2trace^7: Various debugging tools with tracing\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
// TODO: Clean up all of these variables and merge the code below to use only a few
switch(argv(1))
{
case "debug":
+ {
print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
for(;;)
{
}
}
return;
+ }
case "debug2":
+ {
e = nextent(world);
tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
vv = trace_endpos;
}
print("highest possible dist: ", ftos(f), "\n");
return;
+ }
case "walk":
+ {
if(argc == 3)
{
e = nextent(world);
print("cannot walk\n");
return;
}
-
+ }
+
case "showline":
+ {
if(argc == 3)
{
vv = stov(argv(1));
trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
return;
}
- // no default case, just go straight to "invalid arguments"
+ }
+
+ // no default case, just go straight to invalid
}
}
default:
+ print("Incorrect parameters for ^2trace^7\n");
case GC_REQUEST_USAGE:
{
print("\nUsage:^3 sv_cmd trace command [arguments]\n");
{
switch(request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
if(teamplay)
bprint("^1The teams are now unlocked.\n");
}
else
- bprint("That command can only be used in a team-based gamemode.\n");
+ {
+ bprint("unlockteams command can only be used in a team-based gamemode.\n");
+ }
return;
}
{
switch (request)
{
- case GC_REQUEST_HELP:
- {
- print(" ^2warp^7: Choose different level in campaign\n");
- return;
- }
-
case GC_REQUEST_COMMAND:
{
if(autocvar_g_campaign)
{
-
if(argc >= 2)
{
CampaignLevelWarp(stof(argv(1)));
}
}
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void GameCommand_(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
+}
+*/
+
-// ===========================
-// Macro system for commands
-// ===========================
+// ==================================
+// Macro system for server commands
+// ==================================
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
#define SERVER_COMMANDS(request,arguments) \
- SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments)) \
- SERVER_COMMAND("allready", GameCommand_allready(request)) \
- SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments)) \
- SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments)) \
- SERVER_COMMAND("bbox", GameCommand_bbox(request)) \
- SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments)) \
- SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments)) \
- SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request)) \
- SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request)) \
- SERVER_COMMAND("database", GameCommand_database(request, arguments)) \
- SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments)) \
- SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request)) \
- SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments)) \
- SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request)) \
+ SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+ SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
+ SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
+ SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+ SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
+ SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+ SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
+ SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
+ SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
+ SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
+ SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
+ SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
+ SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
+ SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
+ SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
+ SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
+ SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
+ SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
+ SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
+ SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
+ SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
+ SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
+ SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
+ SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
+ SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
+ SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
+ SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
+ SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
+ SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
+ SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
+ SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
+ SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
+ SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
+ SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
+ SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
+ SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
+ SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+ SERVER_COMMAND("vote", VoteCommand(world, arguments), "Server side control of voting") \
/* nothing */
-
+
void GameCommand_macro_help()
{
- #define SERVER_COMMAND(name,function) function;
- SERVER_COMMANDS(GC_REQUEST_HELP, 0)
+ #define SERVER_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ SERVER_COMMANDS(0, 0)
#undef SERVER_COMMAND
return;
float GameCommand_macro_command(float argc)
{
- #define SERVER_COMMAND(name,function) if(name == strtolower(argv(0))) { function; return TRUE; }
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
SERVER_COMMANDS(GC_REQUEST_COMMAND, argc)
#undef SERVER_COMMAND
float GameCommand_macro_usage(float argc)
{
- #define SERVER_COMMAND(name,function) if(name == strtolower(argv(1))) { function; return TRUE; }
+ #define SERVER_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
SERVER_COMMANDS(GC_REQUEST_USAGE, argc)
#undef SERVER_COMMAND
{
print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
GameCommand_macro_help();
- GameCommand_Vote("help", world);
+
GameCommand_Ban("help");
GameCommand_Generic("help");
print("For help about specific commands, type sv_cmd help COMMAND\n");
return;
}
}
- else if(GameCommand_Vote(command, world))
- {
- return; // handled by server/vote.qc
- }
else if(GameCommand_Ban(command))
{
return; // handled by server/ipban.qc
}
// nothing above caught the command, must be invalid
- //print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+ print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n");
+
+ return;
}
\ No newline at end of file