return NULL;
}
+entity Item_DefinitionFromInternalName(string item_name)
+{
+ FOREACH(Items, it.netname == item_name,
+ {
+ return it;
+ });
+ FOREACH(Weapons, it.netname == item_name,
+ {
+ return it.m_pickup;
+ });
+ return NULL;
+}
+
bool Item_IsAllowed(string class_name)
{
entity definition = Item_FindDefinition(class_name);
// Compatibility spawn functions
+// in Quake this is green armor, in Xonotic maps it is an armor shard
SPAWNFUNC_ITEM_COND(item_armor1, cvar("sv_mapformat_is_quake3"), ITEM_ArmorSmall, ITEM_ArmorMedium)
SPAWNFUNC_ITEM(item_armor25, ITEM_ArmorMega)