/// game items.
/// \copyright GNU GPLv2 or any later version.
-#include <common/t_items.qh>
#include <common/mutators/mutator/instagib/sv_instagib.qh>
.bool m_isloot; ///< Holds whether item is loot.
spawnfunc(item_health25) { spawnfunc_item_health_medium(this); }
spawnfunc(item_health_large) { spawnfunc_item_health_big(this); }
spawnfunc(item_health100) { spawnfunc_item_health_mega(this); }
-
-spawnfunc(item_quad)
-{
- this.classname = "item_strength";
- spawnfunc_item_strength(this);
-}