]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/main.qc
Merge branch 'LegendaryGuard/new_minigame_banning' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / main.qc
index 49ff3afc64d45da33a9c25bcd1ce805cc4bb7062..8a2da54aa4a721c2312017b0bd30ae52bd72e561 100644 (file)
@@ -1,37 +1,64 @@
 #include "main.qh"
 
-#include "anticheat.qh"
-#include "hook.qh"
-#include "damage.qh"
-#include "world.qh"
-#include "spawnpoints.qh"
-#include <server/ipban.qh>
-#include <server/gamelog.qh>
-
-#include "bot/api.qh"
-
-#include "command/common.qh"
-
-#include <server/mutators/_mod.qh>
-#include "weapons/csqcprojectile.qh"
-#include <server/weapons/common.qh>
-#include <server/compat/quake3.qh>
-
-#include "../common/constants.qh"
 #include <common/command/generic.qh>
-#include "../common/deathtypes/all.qh"
-#include "../common/debug.qh"
-#include "../common/mapinfo.qh"
-#include "../common/util.qh"
-
-#include "../common/vehicles/all.qh"
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/debug.qh>
+#include <common/mapinfo.qh>
 #include <common/monsters/sv_monsters.qh>
+#include <common/util.qh>
+#include <common/vehicles/all.qh>
 #include <common/weapons/_all.qh>
+#include <lib/csqcmodel/sv_model.qh>
+#include <lib/warpzone/common.qh>
+#include <lib/warpzone/server.qh>
+#include <server/anticheat.qh>
+#include <server/bot/api.qh>
+#include <server/command/common.qh>
+#include <server/compat/quake3.qh>
+#include <server/damage.qh>
+#include <server/gamelog.qh>
+#include <server/hook.qh>
+#include <server/ipban.qh>
+#include <server/mutators/_mod.qh>
+#include <server/spawnpoints.qh>
+#include <server/weapons/common.qh>
+#include <server/weapons/csqcprojectile.qh>
+#include <server/world.qh>
 
-#include "../lib/csqcmodel/sv_model.qh"
-
-#include "../lib/warpzone/common.qh"
-#include "../lib/warpzone/server.qh"
+void dropclient_do(entity this)
+{
+       if (this.owner)
+               dropclient(this.owner);
+       delete(this);
+}
+/**
+ * Schedules dropclient for a player and returns true;
+ * if dropclient is already scheduled (for that player) it does nothing and returns false.
+ *
+ * NOTE: this function exists only to allow sending a message to the kicked player with
+ * Send_Notification, which doesn't work if called together with dropclient
+ */
+bool dropclient_schedule(entity this)
+{
+       bool scheduled = false;
+       FOREACH_ENTITY_CLASS("dropclient_handler", true,
+       {
+               if(it.owner == this)
+               {
+                       scheduled = true;
+                       break; // can't use return here, compiler shows a warning
+               }
+       });
+       if (scheduled)
+               return false;
+
+       entity e = new_pure(dropclient_handler);
+       setthink(e, dropclient_do);
+       e.owner = this;
+       e.nextthink = time + 0.1;
+       return true;
+}
 
 void CreatureFrame_hotliquids(entity this)
 {
@@ -159,20 +186,35 @@ void CreatureFrame_All()
        });
 }
 
-void Pause_TryPause(bool ispaused)
+void Pause_TryPause_Dedicated(entity this)
+{
+       if (player_count == 0)
+               setpause(1);
+}
+
+void Pause_TryPause()
 {
-       int n = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
-               if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
+       int n = 0, p = 0;
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+               if (PHYS_INPUT_BUTTON_CHAT(it)) ++p;
                ++n;
        });
        if (!n) return;
-       setpause(ispaused);
+       if (n == p)
+               setpause(1);
+       else
+               setpause(0);
 }
 
 void SV_PausedTic(float elapsedtime)
 {
-       if (!server_is_dedicated) Pause_TryPause(false);
+       if (!server_is_dedicated)
+       {
+               if (autocvar_sv_autopause)
+                       Pause_TryPause();
+               else
+                       setpause(0);
+       }
 }
 
 void dedicated_print(string input)
@@ -241,7 +283,6 @@ Called before each frame by the server
 
 bool game_delay_last;
 
-bool autocvar_sv_autopause = false;
 void systems_update();
 void sys_phys_update(entity this, float dt);
 void StartFrame()
@@ -251,7 +292,7 @@ void StartFrame()
     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
 
        execute_next_frame();
-       if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
+       if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause();
 
        delete_fn = remove_unsafely; // not during spawning!
        serverprevtime = servertime;
@@ -304,8 +345,8 @@ void StartFrame()
        CreatureFrame_All();
        CheckRules_World();
 
-       if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
-               ReadyRestart();
+       if (warmup_stage && !game_stopped && warmup_limit > 0 && time - game_starttime >= warmup_limit) {
+               ReadyRestart(true);
                return;
        }
 
@@ -388,7 +429,7 @@ string GetField_fullspawndata(entity e, string f, ...)
 
        if (!e.fullspawndata)
        {
-               LOG_WARNF("^1EDICT %s (classname %s) has no fullspawndata, engine lacks support?", ftos(num_for_edict(e)), e.classname);
+               //LOG_WARNF("^1EDICT %s (classname %s) has no fullspawndata, engine lacks support?", ftos(num_for_edict(e)), e.classname);
                return v;
        }