g_bloodloss = cvar("g_bloodloss");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
- g_ctf_reverse = cvar("g_ctf_reverse");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");
{
if(e.iscreature)
return TRUE;
+ if(e.pushable)
+ return TRUE;
switch(e.classname)
{
case "body":