if (g_lms || g_ca || allguns)
d = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
- else if(t < -1)
- d = 0;
else if (g_cts)
d = (i == WEP_SHOTGUN);
else if (g_nexball)
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- w = want_weapon("g_start_weapon_", e, FALSE);
+ float w = want_weapon("g_start_weapon_", e, FALSE);
if(w & 1)
WEPSET_OR_AW(start_weapons, i);
if(w & 2)
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
+ float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
if(w & 1)
WEPSET_OR_AW(warmup_start_weapons, i);
if(w & 2)