]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
new toys: make the mutator compile mostly
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index d754352bf85cd23aee1192d629342fa7b90e1eda..0b17144ea7cbeafd43ef735b299991f67a00280b 100644 (file)
@@ -786,8 +786,6 @@ float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
 
        if (g_lms || g_ca || allguns)
                d = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
-       else if(t < -1)
-               d = 0;
        else if (g_cts)
                d = (i == WEP_SHOTGUN);
        else if (g_nexball)
@@ -934,7 +932,7 @@ void readplayerstartcvars()
                for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
                        e = get_weaponinfo(i);
-                       w = want_weapon("g_start_weapon_", e, FALSE);
+                       float w = want_weapon("g_start_weapon_", e, FALSE);
                        if(w & 1)
                                WEPSET_OR_AW(start_weapons, i);
                        if(w & 2)
@@ -1015,7 +1013,7 @@ void readplayerstartcvars()
                        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
-                               w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
+                               float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
                                if(w & 1)
                                        WEPSET_OR_AW(warmup_start_weapons, i);
                                if(w & 2)