]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 0f3c8f6086e15d9b135e2ba0a76935e175427583..1577acc13e92fc4f0c6201b6c41af45242c66b73 100644 (file)
@@ -1,9 +1,36 @@
-var void remove(entity e);
-void objerror(string s);
-void droptofloor();
-.vector dropped_origin;
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "miscfunctions.qh"
+       #include "../dpdefs/progsdefs.qc"
+    #include "../dpdefs/dpextensions.qc"
+    #include "sys-post.qh"
+    #include "../common/playerstats.qh"
+    #include "../warpzonelib/anglestransform.qh"
+    #include "../warpzonelib/server.qh"
+    #include "../common/constants.qh"
+    #include "../common/teams.qh"
+    #include "../common/util.qh"
+    #include "../common/urllib.qh"
+    #include "../common/command/generic.qh"
+    #include "../common/weapons/weapons.qh"
+    #include "weapons/accuracy.qh"
+    #include "weapons/csqcprojectile.qh"
+    #include "weapons/selection.qh"
+    #include "t_items.qh"
+    #include "autocvars.qh"
+    #include "constants.qh"
+    #include "defs.qh"
+    #include "../common/notifications.qh"
+    #include "../common/deathtypes.qh"
+    #include "mutators/mutators_include.qh"
+    #include "tturrets/include/turrets_early.qh"
+    #include "../common/mapinfo.qh"
+    #include "command/common.qh"
+    #include "../csqcmodellib/sv_model.qh"
+    #include "ipban.qh"
+#endif
 
-void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
 void crosshair_trace(entity pl)
 {
        traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
@@ -23,15 +50,11 @@ void crosshair_trace_plusvisibletriggers(entity pl)
        for (e = first; e; e = e.chain)
                e.solid = SOLID_TRIGGER;
 }
-void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
 void WarpZone_crosshair_trace(entity pl)
 {
        WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
 }
 
-void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
-void() spawnpoint_use;
-string GetMapname();
 
 string admin_name(void)
 {
@@ -41,8 +64,6 @@ string admin_name(void)
                return "SERVER ADMIN";
 }
 
-float DistributeEvenly_amount;
-float DistributeEvenly_totalweight;
 void DistributeEvenly_Init(float amount, float totalweight)
 {
     if (DistributeEvenly_amount)
@@ -77,37 +98,6 @@ float DistributeEvenly_GetRandomized(float weight)
     return f;
 }
 
-#define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
-
-const string STR_PLAYER = "player";
-const string STR_SPECTATOR = "spectator";
-const string STR_OBSERVER = "observer";
-
-#define IS_PLAYER(v)                   (v.classname == STR_PLAYER)
-#define IS_SPEC(v)                             (v.classname == STR_SPECTATOR)
-#define IS_OBSERVER(v)                         (v.classname == STR_OBSERVER)
-#define IS_CLIENT(v)                   (v.flags & FL_CLIENT)
-#define IS_BOT_CLIENT(v)               (clienttype(v) == CLIENTTYPE_BOT)
-#define IS_REAL_CLIENT(v)              (clienttype(v) == CLIENTTYPE_REAL)
-#define IS_NOT_A_CLIENT(v)             (clienttype(v) == CLIENTTYPE_NOTACLIENT)
-
-#define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
-#define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
-#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
-
-#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
-#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
-#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
-
-#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
-
-#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
-
-// copies a string to a tempstring (so one can strunzone it)
-string strcat1(string s) = #115; // FRIK_FILE
-
-float logfile_open;
-float logfile;
 
 void GameLogEcho(string s)
 {
@@ -157,32 +147,6 @@ void GameLogClose()
     }
 }
 
-#define strstr strstrofs
-/*
-// NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
-// IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
-// STRINGS AND TAKE QUITE LONG. haystack and needle MUST
-// BE CONSTANT OR strzoneD!
-float strstr(string haystack, string needle, float offset)
-{
-       float len, endpos;
-       string found;
-       len = strlen(needle);
-       endpos = strlen(haystack) - len;
-       while(offset <= endpos)
-       {
-               found = substring(haystack, offset, len);
-               if(found == needle)
-                       return offset;
-               offset = offset + 1;
-       }
-       return -1;
-}
-*/
-
-const float NUM_NEAREST_ENTITIES = 4;
-entity nearest_entity[NUM_NEAREST_ENTITIES];
-float nearest_length[NUM_NEAREST_ENTITIES];
 entity findnearest(vector point, .string field, string value, vector axismod)
 {
     entity localhead;
@@ -554,493 +518,7 @@ vector randompos(vector m1, vector m2)
     return  v;
 }
 
-//#NO AUTOCVARS START
-
-float g_pickup_shells;
-float g_pickup_shells_max;
-float g_pickup_nails;
-float g_pickup_nails_max;
-float g_pickup_rockets;
-float g_pickup_rockets_max;
-float g_pickup_cells;
-float g_pickup_cells_max;
-float g_pickup_plasma;
-float g_pickup_plasma_max;
-float g_pickup_fuel;
-float g_pickup_fuel_jetpack;
-float g_pickup_fuel_max;
-float g_pickup_armorsmall;
-float g_pickup_armorsmall_max;
-float g_pickup_armorsmall_anyway;
-float g_pickup_armormedium;
-float g_pickup_armormedium_max;
-float g_pickup_armormedium_anyway;
-float g_pickup_armorbig;
-float g_pickup_armorbig_max;
-float g_pickup_armorbig_anyway;
-float g_pickup_armorlarge;
-float g_pickup_armorlarge_max;
-float g_pickup_armorlarge_anyway;
-float g_pickup_healthsmall;
-float g_pickup_healthsmall_max;
-float g_pickup_healthsmall_anyway;
-float g_pickup_healthmedium;
-float g_pickup_healthmedium_max;
-float g_pickup_healthmedium_anyway;
-float g_pickup_healthlarge;
-float g_pickup_healthlarge_max;
-float g_pickup_healthlarge_anyway;
-float g_pickup_healthmega;
-float g_pickup_healthmega_max;
-float g_pickup_healthmega_anyway;
-float g_pickup_ammo_anyway;
-float g_pickup_weapons_anyway;
-float g_weaponarena;
-WepSet g_weaponarena_weapons;
-float g_weaponarena_random;
-float g_weaponarena_random_with_blaster;
-string g_weaponarena_list;
-float g_weaponspeedfactor;
-float g_weaponratefactor;
-float g_weapondamagefactor;
-float g_weaponforcefactor;
-float g_weaponspreadfactor;
-
-WepSet start_weapons;
-WepSet start_weapons_default;
-WepSet start_weapons_defaultmask;
-float start_items;
-float start_ammo_shells;
-float start_ammo_nails;
-float start_ammo_rockets;
-float start_ammo_cells;
-float start_ammo_plasma;
-float start_ammo_fuel;
-float start_health;
-float start_armorvalue;
-WepSet warmup_start_weapons;
-WepSet warmup_start_weapons_default;
-WepSet warmup_start_weapons_defaultmask;
-#define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
-float warmup_start_ammo_shells;
-float warmup_start_ammo_nails;
-float warmup_start_ammo_rockets;
-float warmup_start_ammo_cells;
-float warmup_start_ammo_plasma;
-float warmup_start_ammo_fuel;
-float warmup_start_health;
-float warmup_start_armorvalue;
-float g_weapon_stay;
-
-float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? 
-{
-       var float i = weaponinfo.weapon;
-       var float d = 0;
-
-       if (!i)
-               return 0;
-
-       if (g_lms || g_ca || allguns)
-       {
-               if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
-                       d = true;
-               else
-                       d = false;
-       }
-       else if (g_cts)
-               d = (i == WEP_SHOTGUN);
-       else if (g_nexball)
-               d = 0; // weapon is set a few lines later
-       else
-               d = !(!weaponinfo.weaponstart);
-
-       if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
-               d |= (i == WEP_HOOK);
-       if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
-               d = 0;
-
-       var float t = weaponinfo.weaponstartoverride;
-
-       //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
-
-       // bit order in t:
-       // 1: want or not
-       // 2: is default?
-       // 4: is set by default?
-       if(t < 0)
-               t = 4 | (3 * d);
-       else
-               t |= (2 * d);
-
-       return t;
-}
-
-void readplayerstartcvars()
-{
-       entity e;
-       float i, j, t;
-       string s;
-
-       // initialize starting values for players
-       start_weapons = '0 0 0';
-       start_weapons_default = '0 0 0';
-       start_weapons_defaultmask = '0 0 0';
-       start_items = 0;
-       start_ammo_shells = 0;
-       start_ammo_nails = 0;
-       start_ammo_rockets = 0;
-       start_ammo_cells = 0;
-       start_ammo_plasma = 0;
-       start_health = cvar("g_balance_health_start");
-       start_armorvalue = cvar("g_balance_armor_start");
-
-       g_weaponarena = 0;
-       g_weaponarena_weapons = '0 0 0';
-
-       s = cvar_string("g_weaponarena");
-       if (s == "0" || s == "")
-       {
-               if(g_ca)
-                       s = "most";
-       }
-
-       if (s == "0" || s == "")
-       {
-               // no arena
-       }
-       else if (s == "off")
-       {
-               // forcibly turn off weaponarena
-       }
-       else if (s == "all" || s == "1")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "All Weapons";
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = get_weaponinfo(j);
-                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               g_weaponarena_weapons |= WepSet_FromWeapon(j);
-               }
-       }
-       else if (s == "most")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "Most Weapons";
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = get_weaponinfo(j);
-                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               if (e.spawnflags & WEP_FLAG_NORMAL)
-                                       g_weaponarena_weapons |= WepSet_FromWeapon(j);
-               }
-       }
-       else if (s == "none")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "No Weapons";
-       }
-       else
-       {
-               g_weaponarena = 1;
-               t = tokenize_console(s);
-               g_weaponarena_list = "";
-               for (i = 0; i < t; ++i)
-               {
-                       s = argv(i);
-                       for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       {
-                               e = get_weaponinfo(j);
-                               if (e.netname == s)
-                               {
-                                       g_weaponarena_weapons |= WepSet_FromWeapon(j);
-                                       g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
-                                       break;
-                               }
-                       }
-                       if (j > WEP_LAST)
-                       {
-                               print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
-                       }
-               }
-               g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
-       }
-
-       if(g_weaponarena)
-               g_weaponarena_random = cvar("g_weaponarena_random");
-       else
-               g_weaponarena_random = 0;
-       g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
-
-       if (g_weaponarena)
-       {
-               g_weapon_stay = 0; // incompatible
-               start_weapons = g_weaponarena_weapons;
-               start_items |= IT_UNLIMITED_AMMO;
-       }
-       else
-       {
-               for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-               {
-                       e = get_weaponinfo(i);
-                       float w = want_weapon(e, false);
-                       if(w & 1)
-                               start_weapons |= WepSet_FromWeapon(i);
-                       if(w & 2)
-                               start_weapons_default |= WepSet_FromWeapon(i);
-                       if(w & 4)
-                               start_weapons_defaultmask |= WepSet_FromWeapon(i);
-               }
-       }
-
-       if(!cvar("g_use_ammunition"))
-               start_items |= IT_UNLIMITED_AMMO;
 
-       if(start_items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               start_ammo_shells = 999;
-               start_ammo_nails = 999;
-               start_ammo_rockets = 999;
-               start_ammo_cells = 999;
-               start_ammo_plasma = 999;
-               start_ammo_fuel = 999;
-       }
-       else
-       {
-               start_ammo_shells = cvar("g_start_ammo_shells");
-               start_ammo_nails = cvar("g_start_ammo_nails");
-               start_ammo_rockets = cvar("g_start_ammo_rockets");
-               start_ammo_cells = cvar("g_start_ammo_cells");
-               start_ammo_plasma = cvar("g_start_ammo_plasma");
-               start_ammo_fuel = cvar("g_start_ammo_fuel");
-       }
-
-       if (warmup_stage)
-       {
-               warmup_start_ammo_shells = start_ammo_shells;
-               warmup_start_ammo_nails = start_ammo_nails;
-               warmup_start_ammo_rockets = start_ammo_rockets;
-               warmup_start_ammo_cells = start_ammo_cells;
-               warmup_start_ammo_plasma = start_ammo_plasma;
-               warmup_start_ammo_fuel = start_ammo_fuel;
-               warmup_start_health = start_health;
-               warmup_start_armorvalue = start_armorvalue;
-               warmup_start_weapons = start_weapons;
-               warmup_start_weapons_default = start_weapons_default;
-               warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
-               if (!g_weaponarena && !g_ca)
-               {
-                       warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
-                       warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
-                       warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
-                       warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
-                       warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
-                       warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
-                       warmup_start_health = cvar("g_warmup_start_health");
-                       warmup_start_armorvalue = cvar("g_warmup_start_armor");
-                       warmup_start_weapons = '0 0 0';
-                       warmup_start_weapons_default = '0 0 0';
-                       warmup_start_weapons_defaultmask = '0 0 0';
-                       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-                       {
-                               e = get_weaponinfo(i);
-                               float w = want_weapon(e, g_warmup_allguns);
-                               if(w & 1)
-                                       warmup_start_weapons |= WepSet_FromWeapon(i);
-                               if(w & 2)
-                                       warmup_start_weapons_default |= WepSet_FromWeapon(i);
-                               if(w & 4)
-                                       warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
-                       }
-               }
-       }
-
-       if (g_jetpack)
-               start_items |= IT_JETPACK;
-
-       MUTATOR_CALLHOOK(SetStartItems);
-
-       if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
-       {
-               start_items |= IT_FUEL_REGEN;
-               start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
-               warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
-       }
-
-       WepSet precache_weapons = start_weapons;
-       if (g_warmup_allguns != 1)
-               precache_weapons |= warmup_start_weapons;
-       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-       {
-               e = get_weaponinfo(i);
-               if(precache_weapons & WepSet_FromWeapon(i))
-                       WEP_ACTION(i, WR_INIT);
-       }
-
-       start_ammo_shells = max(0, start_ammo_shells);
-       start_ammo_nails = max(0, start_ammo_nails);
-       start_ammo_rockets = max(0, start_ammo_rockets);
-       start_ammo_cells = max(0, start_ammo_cells);
-       start_ammo_plasma = max(0, start_ammo_plasma);
-       start_ammo_fuel = max(0, start_ammo_fuel);
-
-       warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
-       warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
-       warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
-       warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
-       warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
-       warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
-}
-
-float g_bugrigs;
-float g_bugrigs_planar_movement;
-float g_bugrigs_planar_movement_car_jumping;
-float g_bugrigs_reverse_spinning;
-float g_bugrigs_reverse_speeding;
-float g_bugrigs_reverse_stopping;
-float g_bugrigs_air_steering;
-float g_bugrigs_angle_smoothing;
-float g_bugrigs_friction_floor;
-float g_bugrigs_friction_brake;
-float g_bugrigs_friction_air;
-float g_bugrigs_accel;
-float g_bugrigs_speed_ref;
-float g_bugrigs_speed_pow;
-float g_bugrigs_steer;
-
-float sv_autotaunt;
-float sv_taunt;
-
-string GetGametype(); // g_world.qc
-void mutators_add(); // mutators.qc
-void readlevelcvars(void)
-{
-       // load mutators
-       mutators_add();
-
-       if(cvar("sv_allow_fullbright"))
-               serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
-
-    g_bugrigs = cvar("g_bugrigs");
-    g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
-    g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
-    g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
-    g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
-    g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
-    g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
-    g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
-    g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
-    g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
-    g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
-    g_bugrigs_accel = cvar("g_bugrigs_accel");
-    g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
-    g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
-    g_bugrigs_steer = cvar("g_bugrigs_steer");
-
-       g_instagib = cvar("g_instagib");
-
-       sv_clones = cvar("sv_clones");
-       sv_foginterval = cvar("sv_foginterval");
-       g_cloaked = cvar("g_cloaked");
-       g_footsteps = cvar("g_footsteps");
-       g_grappling_hook = cvar("g_grappling_hook");
-       g_jetpack = cvar("g_jetpack");
-       sv_maxidle = cvar("sv_maxidle");
-       sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
-       sv_autotaunt = cvar("sv_autotaunt");
-       sv_taunt = cvar("sv_taunt");
-
-       warmup_stage = cvar("g_warmup");
-       g_warmup_limit = cvar("g_warmup_limit");
-       g_warmup_allguns = cvar("g_warmup_allguns");
-       g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
-
-       if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
-               warmup_stage = 0; // these modes cannot work together, sorry
-
-       g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
-       g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
-       g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
-       g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
-       g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
-       g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
-       g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
-       g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
-       g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
-       g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
-       g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
-       g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
-       g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
-       g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
-
-       g_weaponspeedfactor = cvar("g_weaponspeedfactor");
-       g_weaponratefactor = cvar("g_weaponratefactor");
-       g_weapondamagefactor = cvar("g_weapondamagefactor");
-       g_weaponforcefactor = cvar("g_weaponforcefactor");
-       g_weaponspreadfactor = cvar("g_weaponspreadfactor");
-
-       g_pickup_shells = cvar("g_pickup_shells");
-       g_pickup_shells_max = cvar("g_pickup_shells_max");
-       g_pickup_nails = cvar("g_pickup_nails");
-       g_pickup_nails_max = cvar("g_pickup_nails_max");
-       g_pickup_rockets = cvar("g_pickup_rockets");
-       g_pickup_rockets_max = cvar("g_pickup_rockets_max");
-       g_pickup_cells = cvar("g_pickup_cells");
-       g_pickup_cells_max = cvar("g_pickup_cells_max");
-       g_pickup_plasma = cvar("g_pickup_plasma");
-       g_pickup_plasma_max = cvar("g_pickup_plasma_max");
-       g_pickup_fuel = cvar("g_pickup_fuel");
-       g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
-       g_pickup_fuel_max = cvar("g_pickup_fuel_max");
-       g_pickup_armorsmall = cvar("g_pickup_armorsmall");
-       g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
-       g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
-       g_pickup_armormedium = cvar("g_pickup_armormedium");
-       g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
-       g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
-       g_pickup_armorbig = cvar("g_pickup_armorbig");
-       g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
-       g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
-       g_pickup_armorlarge = cvar("g_pickup_armorlarge");
-       g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
-       g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
-       g_pickup_healthsmall = cvar("g_pickup_healthsmall");
-       g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
-       g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
-       g_pickup_healthmedium = cvar("g_pickup_healthmedium");
-       g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
-       g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
-       g_pickup_healthlarge = cvar("g_pickup_healthlarge");
-       g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
-       g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
-       g_pickup_healthmega = cvar("g_pickup_healthmega");
-       g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
-       g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
-
-       g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
-       g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
-
-    g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
-    if(!g_weapon_stay)
-        g_weapon_stay = cvar("g_weapon_stay");
-
-       if (!warmup_stage)
-               game_starttime = time + cvar("g_start_delay");
-
-       readplayerstartcvars();
-}
-
-//#NO AUTOCVARS END
-
-// Sound functions
-string precache_sound (string s) = #19;
-float precache_sound_index (string s) = #19;
-
-const float SND_VOLUME = 1;
-const float SND_ATTENUATION = 2;
-const float SND_LARGEENTITY = 8;
-const float SND_LARGESOUND = 16;
 
 float sound_allowed(float dest, entity e)
 {
@@ -1389,23 +867,6 @@ void precache()
 #include "precache-for-csqc.inc"
 }
 
-// WARNING: this kills the trace globals
-#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
-#define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
-
-const float INITPRIO_FIRST                             = 0;
-const float INITPRIO_GAMETYPE                  = 0;
-const float INITPRIO_GAMETYPE_FALLBACK         = 1;
-const float INITPRIO_FINDTARGET                = 10;
-const float INITPRIO_DROPTOFLOOR               = 20;
-const float INITPRIO_SETLOCATION               = 90;
-const float INITPRIO_LINKDOORS                         = 91;
-const float INITPRIO_LAST                              = 99;
-
-.void(void) initialize_entity;
-.float initialize_entity_order;
-.entity initialize_entity_next;
-entity initialize_entity_first;
 
 void make_safe_for_remove(entity e)
 {