]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Factor out animation decisions and gameplay
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 3826b683af6c16ceb8ca7d33aa108ed06269e8e7..20828800deebfdd3d7d0407269179ec0037489a8 100644 (file)
@@ -67,6 +67,16 @@ float DistributeEvenly_Get(float weight)
     DistributeEvenly_amount -= f;
     return f;
 }
+float DistributeEvenly_GetRandomized(float weight)
+{
+    float f;
+    if (weight <= 0)
+        return 0;
+    f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
+    DistributeEvenly_totalweight -= weight;
+    DistributeEvenly_amount -= f;
+    return f;
+}
 
 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
 
@@ -85,9 +95,12 @@ string STR_OBSERVER = "observer";
 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
+#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
 #endif
 
+#define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
+
 // copies a string to a tempstring (so one can strunzone it)
 string strcat1(string s) = #115; // FRIK_FILE
 
@@ -772,7 +785,6 @@ float warmup_start_ammo_fuel;
 float warmup_start_health;
 float warmup_start_armorvalue;
 float g_weapon_stay;
-float g_ghost_items;
 
 entity get_weaponinfo(float w);
 
@@ -1120,7 +1132,9 @@ void readlevelcvars(void)
                if(cvar("g_rocket_flying"))
                        MUTATOR_ADD(mutator_rocketflying);
                if(cvar("g_vampire"))
-                       MUTATOR_ADD(mutator_vampire);
+                       MUTATOR_ADD(mutator_vampire);           
+               if(cvar("g_superspectate"))
+                       MUTATOR_ADD(mutator_superspec);
        }
 
        // is this a mutator? is this a mode?
@@ -1171,7 +1185,6 @@ void readlevelcvars(void)
        g_bloodloss = cvar("g_bloodloss");
        sv_maxidle = cvar("sv_maxidle");
        sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
-       g_ctf_reverse = cvar("g_ctf_reverse");
        sv_autotaunt = cvar("sv_autotaunt");
        sv_taunt = cvar("sv_taunt");
 
@@ -1249,11 +1262,6 @@ void readlevelcvars(void)
     if(!g_weapon_stay)
         g_weapon_stay = cvar("g_weapon_stay");
 
-       g_ghost_items = cvar("g_ghost_items");
-
-       if(g_ghost_items >= 1)
-               g_ghost_items = 0.25; // default alpha value
-
        if not(inWarmupStage && !g_ca)
                game_starttime = cvar("g_start_delay");
 
@@ -2791,6 +2799,8 @@ float isPushable(entity e)
 {
        if(e.iscreature)
                return TRUE;
+       if(e.pushable)
+               return TRUE;
        switch(e.classname)
        {
                case "body":