void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
void() spawnpoint_use;
string GetMapname();
-string ColoredTeamName(float t);
string admin_name(void)
{
#define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
-
string STR_PLAYER = "player";
string STR_SPECTATOR = "spectator";
string STR_OBSERVER = "observer";
-#if 0
-#define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
-#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
-#define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
-#define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
-#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
-#else
+#define IS_PLAYER(v) (v.classname == STR_PLAYER)
+#define IS_SPEC(v) (v.classname == STR_SPECTATOR)
+#define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
+#define IS_CLIENT(v) (v.flags & FL_CLIENT)
+#define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
+#define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
+#define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
+
#define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
-#define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
-#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
-#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
-#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
-#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
+#define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
+#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
+
+#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
+#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
+#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
+
#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
-#endif
-#define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
+#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
// copies a string to a tempstring (so one can strunzone it)
string strcat1(string s) = #115; // FRIK_FILE
float logfile_open;
float logfile;
-void bcenterprint(string s)
-{
- // TODO replace by MSG_ALL (would show it to spectators too, though)?
- entity head;
- FOR_EACH_PLAYER(head)
- if (clienttype(head) == CLIENTTYPE_REAL)
- centerprint(head, s);
-}
-
void GameLogEcho(string s)
{
string fn;
get_cvars_f = f;
get_cvars_s = s;
+
MUTATOR_CALLHOOK(GetCvars);
+
+ Notification_GetCvars();
+
GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
-#ifdef ALLOW_FORCEMODELS
- GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
- GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
-#endif
GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
}
}
-void backtrace(string msg)
-{
- float dev, war;
- dev = autocvar_developer;
- war = autocvar_prvm_backtraceforwarnings;
- cvar_set("developer", "1");
- cvar_set("prvm_backtraceforwarnings", "1");
- print("\n");
- print("--- CUT HERE ---\nWARNING: ");
- print(msg);
- print("\n");
- remove(world); // isn't there any better way to cause a backtrace?
- print("\n--- CUT UNTIL HERE ---\n");
- cvar_set("developer", ftos(dev));
- cvar_set("prvm_backtraceforwarnings", ftos(war));
-}
-
-string Team_ColorCode(float teamid)
-{
- if (teamid == COLOR_TEAM1)
- return "^1";
- else if (teamid == COLOR_TEAM2)
- return "^4";
- else if (teamid == COLOR_TEAM3)
- return "^3";
- else if (teamid == COLOR_TEAM4)
- return "^6";
- else
- return "^7";
-}
-
-string Team_ColorName(float t)
-{
- // fixme: Search for team entities and get their .netname's!
- if (t == COLOR_TEAM1)
- return "Red";
- if (t == COLOR_TEAM2)
- return "Blue";
- if (t == COLOR_TEAM3)
- return "Yellow";
- if (t == COLOR_TEAM4)
- return "Pink";
- return "Neutral";
-}
-
-string Team_ColorNameLowerCase(float t)
-{
- // fixme: Search for team entities and get their .netname's!
- if (t == COLOR_TEAM1)
- return "red";
- if (t == COLOR_TEAM2)
- return "blue";
- if (t == COLOR_TEAM3)
- return "yellow";
- if (t == COLOR_TEAM4)
- return "pink";
- return "neutral";
-}
-
-float ColourToNumber(string team_colour)
-{
- if (team_colour == "red")
- return COLOR_TEAM1;
-
- if (team_colour == "blue")
- return COLOR_TEAM2;
-
- if (team_colour == "yellow")
- return COLOR_TEAM3;
-
- if (team_colour == "pink")
- return COLOR_TEAM4;
-
- if (team_colour == "auto")
- return 0;
-
- return -1;
-}
-
-float NumberToTeamNumber(float number)
-{
- if (number == 1)
- return COLOR_TEAM1;
-
- if (number == 2)
- return COLOR_TEAM2;
-
- if (number == 3)
- return COLOR_TEAM3;
-
- if (number == 4)
- return COLOR_TEAM4;
-
- return -1;
-}
-
// decolorizes and team colors the player name when needed
string playername(entity p)
{
s = cvar_string("g_weaponarena");
if (s == "0" || s == "")
{
- if(g_lms || g_ca)
+ if(g_ca)
s = "most";
}
g_pinata = 0; // incompatible
g_weapon_stay = 0; // incompatible
WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
- if(!(g_lms || g_ca))
+ if(!g_ca)
start_items |= IT_UNLIMITED_AMMO;
}
else if (g_minstagib)
}
else
{
- if(g_lms || g_ca)
+ if(g_ca)
{
start_ammo_shells = cvar("g_lms_start_ammo_shells");
start_ammo_nails = cvar("g_lms_start_ammo_nails");
}
}
- if (g_lms || g_ca)
+ if (g_ca)
{
start_health = cvar("g_lms_start_health");
start_armorvalue = cvar("g_lms_start_armor");
float g_bugrigs_speed_pow;
float g_bugrigs_steer;
-float g_touchexplode;
-float g_touchexplode_radius;
-float g_touchexplode_damage;
-float g_touchexplode_edgedamage;
-float g_touchexplode_force;
-
float sv_autotaunt;
float sv_taunt;
-float sv_pitch_min;
-float sv_pitch_max;
-float sv_pitch_fixyaw;
-
string GetGametype(); // g_world.qc
void readlevelcvars(void)
{
g_minstagib = cvar("g_minstagib");
- monster_skill = cvar("g_monsters_skill");
+ monster_skill = cvar("g_monsters_skill");
// load ALL the mutators
if(cvar("g_dodging"))
MUTATOR_ADD(mutator_spawn_near_teammate);
if(cvar("g_physical_items"))
MUTATOR_ADD(mutator_physical_items);
+ if(cvar("g_touchexplode"))
+ MUTATOR_ADD(mutator_touchexplode);
if(!g_minstagib)
{
if(cvar("g_invincible_projectiles"))
// is this a mutator? is this a mode?
if(cvar("g_sandbox"))
MUTATOR_ADD(sandbox);
-
- if(cvar("g_za"))
- MUTATOR_ADD(mutator_zombie_apocalypse);
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
g_bugrigs_steer = cvar("g_bugrigs_steer");
- g_touchexplode = cvar("g_touchexplode");
- g_touchexplode_radius = cvar("g_touchexplode_radius");
- g_touchexplode_damage = cvar("g_touchexplode_damage");
- g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
- g_touchexplode_force = cvar("g_touchexplode_force");
-
-#ifdef ALLOW_FORCEMODELS
- sv_clforceplayermodels = cvar("sv_clforceplayermodels");
-#endif
-
sv_clones = cvar("sv_clones");
- sv_gentle = cvar("sv_gentle");
sv_foginterval = cvar("sv_foginterval");
g_cloaked = cvar("g_cloaked");
if(g_cts)
g_warmup_allguns = cvar("g_warmup_allguns");
g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
- if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
+ if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
inWarmupStage = 0; // these modes cannot work together, sorry
g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
if(!g_weapon_stay)
g_weapon_stay = cvar("g_weapon_stay");
- if not(inWarmupStage && !g_ca)
- game_starttime = cvar("g_start_delay");
-
- sv_pitch_min = cvar("sv_pitch_min");
- sv_pitch_max = cvar("sv_pitch_max");
- sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
+ if not(inWarmupStage)
+ game_starttime = time + cvar("g_start_delay");
readplayerstartcvars();
}
{
// gamemode related things
precache_model ("models/misc/chatbubble.spr");
- if (g_runematch)
- {
- precache_model ("models/runematch/curse.mdl");
- precache_model ("models/runematch/rune.mdl");
- }
#ifdef TTURRETS_ENABLED
if (autocvar_g_turrets)
#endif
}
-// sorry, but using \ in macros breaks line numbers
-#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
-#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
-#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
-
-
-void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
-{
- if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
- {
- msg_entity = e;
- WRITESPECTATABLE_MSG_ONE({
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
- WriteByte(MSG_ONE, id);
- WriteString(MSG_ONE, s);
- if (id != 0 && s != "")
- {
- WriteByte(MSG_ONE, duration);
- WriteByte(MSG_ONE, countdown_num);
- }
- });
- }
-}
-void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
-{
- Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
-}
// WARNING: this kills the trace globals
#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
#define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
}
-string race_placeName(float pos) {
- if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
- {
- if(mod(pos, 10) == 1)
- return strcat(ftos(pos), "st");
- else if(mod(pos, 10) == 2)
- return strcat(ftos(pos), "nd");
- else if(mod(pos, 10) == 3)
- return strcat(ftos(pos), "rd");
- else
- return strcat(ftos(pos), "th");
- }
- else
- return strcat(ftos(pos), "th");
-}
-
float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
{
float m, i;