GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
- GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
- GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
-
- self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
- self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");