break; // too many replacements
n = n - 1;
- p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
- p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
+ p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
+ p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
if (p1 < 0)
p1 = p2;
/**
* @param f -1: cleanup, 0: request, 1: receive
*/
-void GetCvars(int f)
-{SELFPARAM();
+void GetCvars(entity this, int f)
+{
string s = string_null;
if (f > 0)
}
void precache()
-{SELFPARAM();
+{
// gamemode related things
// Precache all player models if desired