}
void GetCvars(float f)
{
- string s;
+ string s = string_null;
if (f > 0)
s = strcat1(argv(f));
return 0;
if (g_lms || g_ca || allguns)
- d = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
- else if(t < -1)
- d = 0;
+ {
+ if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
+ d = TRUE;
+ else
+ d = FALSE;
+ }
else if (g_cts)
d = (i == WEP_SHOTGUN);
else if (g_nexball)
d = 0; // weapon is set a few lines later
else
d = (i == WEP_LASER || i == WEP_SHOTGUN);
+
if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
d |= (i == WEP_HOOK);
if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
+ //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
+
// bit order in t:
// 1: want or not
// 2: is default?
g_weaponarena = 1;
g_weaponarena_list = "All Weapons";
for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+ {
+ e = get_weaponinfo(j);
if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
WEPSET_OR_AW(g_weaponarena_weapons, j);
+ }
}
else if (s == "most")
{
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- w = want_weapon("g_start_weapon_", e, FALSE);
+ float w = want_weapon("g_start_weapon_", e, FALSE);
if(w & 1)
WEPSET_OR_AW(start_weapons, i);
if(w & 2)
warmup_start_health = cvar("g_warmup_start_health");
warmup_start_armorvalue = cvar("g_warmup_start_armor");
WEPSET_CLEAR_A(warmup_start_weapons);
+ WEPSET_CLEAR_A(warmup_start_weapons_default);
+ WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
+ float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
if(w & 1)
WEPSET_OR_AW(warmup_start_weapons, i);
if(w & 2)
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- if(WEPSET_CONTAINS_AW(start_weapons, j) || WEPSET_CONTAINS_AW(warmup_start_weapons, j))
- weapon_action(e.weapon, WR_PRECACHE);
+ if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
+ weapon_action(i, WR_PRECACHE);
}
start_ammo_shells = max(0, start_ammo_shells);
MUTATOR_ADD(mutator_dodging);
if(cvar("g_spawn_near_teammate"))
MUTATOR_ADD(mutator_spawn_near_teammate);
+ if(cvar("g_physical_items"))
+ MUTATOR_ADD(mutator_physical_items);
if(!g_minstagib)
{
if(cvar("g_invincible_projectiles"))
{
if (e.initialize_entity)
{
- entity ent, prev;
+ entity ent, prev = world;
for (ent = initialize_entity_first; ent; )
{
if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
e.initialize_entity_order = order;
cur = initialize_entity_first;
+ prev = world;
for (;;)
{
if (!cur || cur.initialize_entity_order > order)
}
#define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
+#define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
+#define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
+
void URI_Get_Callback(float id, float status, string data)
{
if(url_URI_Get_Callback(id, status, data))
float newpos;
newpos = race_readPos(map, t);
- float i, prevpos;
+ float i, prevpos = 0;
for(i = 1; i <= RANKINGS_CNT; ++i)
{
if(race_readUID(map, i) == myuid)
org = world.mins;
delta = world.maxs - world.mins;
+ start = end = org;
+
for (i = 0; i < attempts; ++i)
{
start_x = org_x + random() * delta_x;
void attach_sameorigin(entity e, entity to, string tag)
{
vector org, t_forward, t_left, t_up, e_forward, e_up;
- vector org0, ang0;
float tagscale;
- ang0 = e.angles;
- org0 = e.origin;
-
org = e.origin - gettaginfo(to, gettagindex(to, tag));
tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
t_forward = v_forward * tagscale;