if (g_jetpack)
start_items |= IT_JETPACK;
- if (g_weapon_stay == 2)
- {
- if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
- if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
- if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
- if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
- if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
- if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
- if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
- if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
- if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
- if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
- }
-
MUTATOR_CALLHOOK(SetStartItems);
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
}
}
-void print_to(entity e, string s)
-{
- if (e)
- sprint(e, strcat(s, "\n"));
- else
- print(s, "\n");
-}
-
string uid2name(string myuid) {
string s;
s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));