#include "../common/command/_mod.qh"
#include "../common/constants.qh"
#include <common/net_linked.qh>
+#include <common/weapons/weapon/crylink.qh>
#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/notifications/all.qh"
#define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
-void W_Crylink_Dequeue(entity e);
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
{
if(SUB_OwnerCheck(this, toucher))