#define cvar_set_normal builtin_cvar_set
.vector dropped_origin;
-.float nottargeted;
entity eliminatedPlayers;
void EliminatedPlayers_Init(float(entity) isEliminated_func);
if(cvar("sv_allow_fullbright"))
serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
- g_instagib = cvar("g_instagib");
-
sv_clones = cvar("sv_clones");
sv_foginterval = cvar("sv_foginterval");
g_footsteps = cvar("g_footsteps");