void shockwave_spawn(string m, vector org, float sz, float t1, float t2);
-vector randompos(vector m1, vector m2);
-
void play2team(float t, string filename);
void GetCvars_handleFloat(string thisname, float f, .float field, string name);
float DistributeEvenly_totalweight;
void objerror(string s);
void droptofloor();
-void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
-void() spawnpoint_use;
void() SUB_Remove;
void attach_sameorigin(entity e, entity to, string tag);
game_starttime = time + cvar("g_start_delay");
for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
- WEP_ACTION(i, WR_INIT);
+ _WEP_ACTION(i, WR_INIT);
readplayerstartcvars();
}