void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
void objerror(string s);
-void droptofloor();
+void droptofloor(entity this);
void attach_sameorigin(entity e, entity to, string tag);
void follow_sameorigin(entity e, entity to);
-string formatmessage(string msg);
+string formatmessage(entity this, string msg);
void GameLogEcho(string s);
float sound_allowed(float dest, entity e);
void InitializeEntity(entity e, void(entity this) func, float order);
-void SetCustomizer(entity e, float() customizer, void() uncustomizer);