if not(self.flags & FL_ONGROUND)
self.flags |= FL_ONGROUND;
self.monster_die();
- if(self.realowner.flags & FL_CLIENT)
- self.realowner.monstercount -= 1;
- //if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned)
- //monsters_killed += 1;
self.movetype = MOVETYPE_TOSS;
return;
}
if(self.sprite)
WaypointSprite_Kill(self.sprite);
- if(self.realowner.flags & FL_CLIENT)
- self.realowner.monstercount -= 1;
-
if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !self.monster_respawned)
monsters_killed += 1;
if(self.realowner.flags & FL_CLIENT)
- self.realowner.monstercount -= 1;
+ self.realowner.monstercount -= 1;
totalspawned -= 1;