]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/monsters/m_monsters.qc
Revert "change ALL sound calls AGAIN (damn Spike)"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / monsters / m_monsters.qc
index 98601b6065a284bf04918851467bd580eb29d268..ceb3f207cc45d59c3f50d218a1c6ad61af75dc94 100644 (file)
@@ -105,7 +105,7 @@ void(float a) monster_setalpha =
                        {
                                // blink for an instant, this causes the appear sound, alarming the player as if under attack
                                /* PLEASE FIX THE SOUND CHANNEL BEFORE ACTIVATING THIS
-                               asound(self, CHAN_AUTO, "wizard/wsight.wav", 1, ATTN_NORM);
+                               sound(self, CHAN_AUTO, "wizard/wsight.wav", 1, ATTN_NORM);
                                */
                                a = 1;
                        }
@@ -121,7 +121,7 @@ void(float a) monster_setalpha =
                        // if unghosting, make sure we have an enemy, otherwise stay ghosted (even if blinking) so we can't be shot while blinking
                        /* PLEASE FIX THE SOUND CHANNEL BEFORE ACTIVATING THIS
                        if (self.solid != SOLID_SLIDEBOX)
-                               asound(self, CHAN_AUTO, "wizard/wsight.wav", 1, ATTN_NORM);
+                               sound(self, CHAN_AUTO, "wizard/wsight.wav", 1, ATTN_NORM);
                        */
                        self.solid = SOLID_SLIDEBOX;
                        self.takedamage = DAMAGE_AIM;