void demon_think ()
{
self.think = demon_think;
- self.nextthink = time + 0.3;
+ self.nextthink = time + 0.1;
monster_move(autocvar_g_monster_demon_speed_run, autocvar_g_monster_demon_speed_walk, 100, demon_anim_run, demon_anim_walk, demon_anim_stand);
}
/* QUAKED monster_demon (1 0 0) (-32 -32 -24) (32 32 64) Ambush */
void spawnfunc_monster_demon ()
{
- if not(autocvar_g_monster_demon)
- {
- remove(self);
- return;
- }
+ if not(autocvar_g_monster_demon) { remove(self); return; }
self.monster_spawnfunc = spawnfunc_monster_demon;