/* QUAKED monster_demon (1 0 0) (-32 -32 -24) (32 32 64) Ambush */
void spawnfunc_monster_demon ()
{
- if not(autocvar_g_monster_demon)
- {
- remove(self);
- return;
- }
+ if not(autocvar_g_monster_demon) { remove(self); return; }
self.monster_spawnfunc = spawnfunc_monster_demon;