self.attack_ranged = enforcer_attack;
self.view_ofs *= 0.5;
+ monsters_setframe(enforcer_anim_stop);
+
+ setmodel(self, ENFORCER_MODEL); // for weapon entity
+
self.weaponentity = spawn();
self.weaponentity.owner = self;
self.weaponentity.team = self.team;
if(Monster_CheckAppearFlags(self))
return;
+
+ precache_model("models/turrets/ewheel-gun1.md3");
+ precache_model(ENFORCER_MODEL);
if not (monster_initialize(
"Enforcer", MONSTER_ENFORCER,
- ENFORCER_MODEL,
ENFORCER_MIN, ENFORCER_MAX,
FALSE,
enforcer_die, enforcer_spawn))