void fish_think ()
{
self.think = fish_think;
- self.nextthink = time + 0.3;
+ self.nextthink = time + 0.1;
monster_move(autocvar_g_monster_fish_speed_run, autocvar_g_monster_fish_speed_walk, 10, fish_anim_swim, fish_anim_swim, fish_anim_swim);
}
self.frame = fish_anim_attack;
self.attack_finished_single = time + 0.5;
- monster_melee(self.enemy, bigdmg * monster_skill, 60, DEATH_MONSTER_FISH_BITE);
+ monster_melee(self.enemy, bigdmg * monster_skill, 60, DEATH_MONSTER_FISH);
}
void fish_die ()
self.takedamage = DAMAGE_NO;
self.event_damage = func_null;
self.enemy = world;
- self.pain_finished = self.nextthink;
self.frame = fish_anim_death;
self.think = Monster_Fade;
self.nextthink = time + 2.1;
void spawnfunc_monster_fish ()
{
- if not(autocvar_g_monster_fish)
- {
- remove(self);
- return;
- }
+ if not(autocvar_g_monster_fish) { remove(self); return; }
self.monster_spawnfunc = spawnfunc_monster_fish;