// cvars
float autocvar_g_monster_knight;
float autocvar_g_monster_knight_health;
-//float autocvar_g_monster_knight_melee_damage;
+float autocvar_g_monster_knight_melee_damage;
float autocvar_g_monster_knight_speed_walk;
float autocvar_g_monster_knight_speed_run;
void knight_attack ()
{
float len = vlen(self.velocity);
-
- W_Shotgun_Attack2();
monsters_setframe((len < 50) ? knight_anim_attack : knight_anim_runattack);
self.attack_finished_single = time + 1.25;
- //monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 0.3, DEATH_MONSTER_KNIGHT);
+ monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 0.3, DEATH_MONSTER_KNIGHT, FALSE);
}
void knight_die ()