// size
const vector KNIGHT_MIN = '-16 -16 -24';
const vector KNIGHT_MAX = '16 16 32';
-
+
+// model
+string KNIGHT_MODEL = "models/monsters/knight.mdl";
+
+#ifdef SVQC
// cvars
float autocvar_g_monster_knight;
float autocvar_g_monster_knight_health;
float autocvar_g_monster_knight_speed_run;
// animations
-#define knight_anim_stand 0
-#define knight_anim_run 1
-#define knight_anim_runattack 2
-#define knight_anim_pain1 3
-#define knight_anim_pain2 4
-#define knight_anim_attack 5
-#define knight_anim_walk 6
-#define knight_anim_kneel 7
-#define knight_anim_standing 8
-#define knight_anim_death1 9
-#define knight_anim_death2 10
+const float knight_anim_stand = 0;
+const float knight_anim_run = 1;
+const float knight_anim_runattack = 2;
+const float knight_anim_pain1 = 3;
+const float knight_anim_pain2 = 4;
+const float knight_anim_attack = 5;
+const float knight_anim_walk = 6;
+const float knight_anim_kneel = 7;
+const float knight_anim_standing = 8;
+const float knight_anim_death1 = 9;
+const float knight_anim_death2 = 10;
void knight_think ()
{
self.think = knight_think;
- self.nextthink = time + 0.1;
+ self.nextthink = time + self.ticrate;
monster_move(autocvar_g_monster_knight_speed_run, autocvar_g_monster_knight_speed_walk, 50, knight_anim_run, knight_anim_walk, knight_anim_stand);
}
void knight_attack ()
{
- local float len = vlen(self.velocity);
+ float len = vlen(self.velocity);
- self.frame = ((len < 50) ? knight_anim_attack : knight_anim_runattack);
+ monsters_setframe((len < 50) ? knight_anim_attack : knight_anim_runattack);
- self.attack_finished_single = time + 0.9;
+ self.attack_finished_single = time + 1.25;
- monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 80, DEATH_MONSTER_MELEE);
+ monster_melee(self.enemy, autocvar_g_monster_knight_melee_damage, 0.3, DEATH_MONSTER_KNIGHT, FALSE);
}
void knight_die ()
{
Monster_CheckDropCvars ("knight");
-
- self.frame = ((random() > 0.5) ? knight_anim_death1 : knight_anim_death2);
- self.solid = SOLID_NOT;
- self.takedamage = DAMAGE_NO;
- self.event_damage = func_null;
- self.enemy = world;
- self.think = Monster_Fade;
- self.movetype = MOVETYPE_TOSS;
- self.nextthink = time + 2.1;
- self.pain_finished = self.nextthink;
+
+ self.think = monster_dead_think;
+ self.nextthink = time + self.ticrate;
+ self.ltime = time + 5;
+ monsters_setframe((random() > 0.5) ? knight_anim_death1 : knight_anim_death2);
monster_hook_death(); // for post-death mods
}
self.attack_melee = knight_attack;
self.nextthink = time + random() * 0.5 + 0.1;
self.think = knight_think;
- self.sprite_height = 30 * self.scale;
- self.frame = knight_anim_stand;
+
+ monsters_setframe(knight_anim_stand);
+
+ monster_setupsounds("knight");
monster_hook_spawn(); // for post-spawn mods
}
self.monster_spawnfunc = spawnfunc_monster_knight;
- if(self.spawnflags & MONSTERFLAG_APPEAR)
- {
- self.think = func_null;
- self.nextthink = -1;
- self.use = Monster_Appear;
+ if(Monster_CheckAppearFlags(self))
return;
- }
self.scale = 1.3;
if not (monster_initialize(
- "Knight",
- "models/monsters/knight.mdl",
+ "Knight", MONSTER_KNIGHT,
KNIGHT_MIN, KNIGHT_MAX,
FALSE,
knight_die, knight_spawn))
return;
}
}
+
+#endif // SVQC