bigdmg = rdmg * self.scale;
- monster_melee(self.enemy, bigdmg * monster_skill, 120, DEATH_MONSTER_SHALRATH_MELEE);
+ monster_melee(self.enemy, bigdmg * monster_skill, 120, DEATH_MONSTER_MAGE);
}
void shalrath_attack_melee ()
self.event_damage = func_null;
pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
- RadiusDamage (self, self.realowner, autocvar_g_monster_shalrath_attack_spike_damage, autocvar_g_monster_shalrath_attack_spike_damage * 0.5, autocvar_g_monster_shalrath_attack_spike_radius, world, 0, DEATH_MONSTER_SHALRATH_MELEE, other);
+ RadiusDamage (self, self.realowner, autocvar_g_monster_shalrath_attack_spike_damage, autocvar_g_monster_shalrath_attack_spike_damage * 0.5, autocvar_g_monster_shalrath_attack_spike_radius, world, 0, DEATH_MONSTER_MAGE, other);
remove (self);
}