void wizard_think ()
{
self.think = wizard_think;
- self.nextthink = time + 0.3;
+ self.nextthink = time + 0.1;
monster_move(autocvar_g_monster_wizard_speed_run, autocvar_g_monster_wizard_speed_walk, 300, wizard_anim_fly, wizard_anim_hover, wizard_anim_hover);
}
void spawnfunc_monster_wizard ()
{
- if not(autocvar_g_monster_wizard)
- {
- remove(self);
- return;
- }
+ if not(autocvar_g_monster_wizard) { remove(self); return; }
self.monster_spawnfunc = spawnfunc_monster_wizard;