#define movelib_move_simple(newdir,velo,blendrate) \
self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo
+#define movelib_move_simple_gravity(newdir,velo,blendrate) \
+ if(self.flags & FL_ONGROUND) movelib_move_simple(newdir,velo,blendrate)
+
void movelib_beak_simple(float force)
{
float mspeed;