// INPUT:
entity frag_inflictor;
entity frag_attacker;
+ entity frag_target; // same as self
MUTATOR_HOOKABLE(GiveFragsForKill);
// called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill
// INPUT:
+ entity frag_attacker; // same as self
entity frag_target;
// INPUT, OUTPUT:
float frag_score;