// INPUT, OUTPUT:
float frag_damage;
vector frag_force;
+
+MUTATOR_HOOKABLE(PlayerPowerups);
+ // called at the end of player_powerups() in cl_client.qc, used for manipulating the values which are set by powerup items.
+ // INPUT
+ entity self;
+ float olditems; // also technically output, but since it is at the end of the function it's useless for that :P
\ No newline at end of file