entity vh_player; // player
entity vh_vehicle; // vehicle
+MUTATOR_HOOKABLE(VehicleTouch);
+ // called when a player touches a vehicle
+ // return TRUE to stop player from entering the vehicle
+ // INPUT
+ entity self; // vehicle
+ entity other; // player
+
MUTATOR_HOOKABLE(VehicleExit);
// called when a player exits a vehicle
// allows mutators to set special settings in this event
// called at when a item is touched. Called early, can edit item properties.
entity self; // item
entity other; // player
+ #define MUT_ITEMTOUCH_CONTINUE 0 // return this flag to make the function continue as normal
+ #define MUT_ITEMTOUCH_RETURN 1 // return this flag to make the function return (handled entirely by mutator)
+ #define MUT_ITEMTOUCH_PICKUP 2 // return this flag to have the item "picked up" and taken even after mutator handled it
MUTATOR_HOOKABLE(ClientConnect);
// called at when a player connect