/**/ o(bool, MUTATOR_ARGV_0_bool) \
/**/
MUTATOR_HOOKABLE(AllowRocketJumping, EV_AllowRocketJumping);
+
+/** Called when weapons are performing their attack, useful for applying bonus attack sounds */
+#define EV_W_PlayStrengthSound(i, o) \
+ /** player */ i(entity, MUTATOR_ARGV_0_entity) \
+ /**/
+MUTATOR_HOOKABLE(W_PlayStrengthSound, EV_W_PlayStrengthSound);