/**/
MUTATOR_HOOKABLE(ChatMessageTo, EV_ChatMessageTo);
-/** return true to just restart the match, for modes that don't support readyrestart */
+/**
+ * return true to restart the match instead of restarting the server, for modes that don't support readyrestart.
+ * NOTE: ReadyRestart support is mandatory in campaign
+ */
MUTATOR_HOOKABLE(ReadyRestart_Deny, EV_NO_ARGS);
/** called when a fusion reactor is validating its target */